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Tuesday, February 21, 2012

Evil spiky things. And some less evil but no less spiky things.

Yes, it's Dark Eldar time. I got a Dark Eldar Megaforce for Christmas to go with some pieces I had already, so I started by drafting a couple of lists, one for tournaments and one for friendly club games.

1850 Tournament Dark Eldar
Haemonculus (65) - Shattershard
Haemonculus (60) - Liquifier Gun
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
9 Wyches (148) - Haywire Grenades, Hekatrix with Agoniser, Phantasm Grenade Launcher, in Raider (80) - Flickerfield, Enhanced Aethersails, Shock Prow.
9 Wyches (148) - Haywire Grenades, Hekatrix with Agoniser, Phantasm Grenade Launcher, in Raider (80) - Flickerfield, Enhanced Aethersails, Shock Prow.
5 Kabalite Warriors (60) - Blaster, in Venom (65) - 2 Splinter Cannons.
5 Kabalite Warriors (60) - Blaster, in Venom (65) - 2 Splinter Cannons.
5 Kabalite Warriors (60) - Blaster, in Venom (65) - 2 Splinter Cannons.
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.

Any advice on improving this will be considered, it's basically the standard spammy Dark Eldar approach. I'm only going to use it in tournaments and tournament practice games, not against unsuspecting opponents in other situations. I will need to add more models (three boxes of Kabalites, four Venoms, the Haemonculi and a Ravager)

2000 Friendly Game Dark Eldar
Haemonculus (65) - Shattershard
Haemonculus (60) - Liquifier Gun
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
10 Kabalite Warriors (105) - Splinter Cannon, Shredder, in Raider (70) - Flickerfield.
10 Kabalite Warriors (105) - Splinter Cannon, Shredder, in Raider (70) - Flickerfield.
9 Wyches (148) - Haywire Grenades, Hydra Gauntlets, Hekatrix with Agoniser, in Raider (70) - Flickerfield.
9 Wyches (148) - Haywire Grenades, Hydra Gauntlets, Hekatrix with Agoniser, in Raider (70) - Flickerfield.
5 Scourges (134) - 2 Heat Lances
9 Reaver Jetbikes (234) - 3 Heat Lances
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.

This list I've run past the club with no real complaints, if it's too shooty and causes problems I will modify it to be a little weaker. Many of the unit choices in this list are based around the figures I have and won't need to buy a lot (the Haemonculi, a box of Kabalites, two Raiders and a Ravager) but most fit into both lists. I'm not seeking any feedback on improving this list's competitiveness, but if you think it will create a poor experience for my opponents, please say so.

Also, I've signed up to play in the MooFool event in UCC on the weekend of March 31st/April 1st. 1850 points with ETC scenarios. I've always enjoyed events down in Cork and since I have that week off work I might be able to stay awake past 10pm this time! I will likely use a very similar army to the one I took to Warpcon so not much painting to be done there. Might start on my Land Raider Redeemer for my Terminators and that half finished Vindicator anyway.

Thursday, February 16, 2012

Tournament Report - Warpcon 40K

WarpCon XXII was held in University College Cork on the weekend of January 27th to 29th last. I was in attendance for the weekend to participate in the Warhammer 40,000 tournament. WarpCon 40K tournaments have traditionally attracted a high attendance and a strong field with many of the best players in the country. Normally, I would write a blow by blow account of my games, but this time I'll keep that short. I used my usual 1850 tournament Blood Angels list I posted before.

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Task Force Angrius Maximus, ready for battle!

I had a very busy week before the event as I had still to paint much of the army. On top of that, I had agreed to make some buns for the event in order to raise some funds for the Irish ETC 40K team. As a result, I only finished the army at about 11pm on the night before the event - yet again. One of these days I will learn not to wait until the last minute to paint my army. Then it was off to bed to get some much needed sleep. Up again at 6am in order to gather all my stuff together and go to grab a taxi to our meeting point with Captain Mike and his Mikemobile. As well as the Captain, we also had Paul "Tesla Spam" Quigley and Colin "Passes all his cover saves" Murray in the car as well as Jannik Rottgen following on his motorbike. I didn't envy him travelling half the country on a cold January morning, at least in the car we were warm and had music and conversations about random events from the distant past. In any event, we arrived in Cork without any major incidents and in time for the event, perfect time to dump the bag of buns with Caolan and his fundraising team (who did an excellent job over the weekend, my only complaint being that they made me pay for my own buns. I made them, I should be allowed have them for free!)

For scoring, 20 points were available for each game. The Primary mission was worth 8 BPs (4 each if drawn), the secondary mission worth 6 (3 each if drawn) and 6 points to be split between the players depending on the victory points difference at the end of the game.

Game 1 vs. Burkhardt Flemer, Blood Angels
On to Game 1 and I was drawn against another Blood Angels army. Burkhardt's army is absolutely stunning, you can see more pictures of it in this thread on the w-ired.org forums (http://w-ired.org/forum/viewtopic.php?f=26&t=546). I will make excuses about not wanting to kill all the pretty figures, but this is lies and it was a combination of poor decision making and/or dice rolls. The primary mission was Seize Ground (3 markers, evenly spread across the middle of the table) while secondary was Capture and Control. Quite a cagey game, very tactical and a lot of fun, in the end we drew both objectives and victory points for a 10-10.

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See, told you they were too pretty to kill!

Game 2 vs. Lloyd Courtney, Dark Angels
Another game, another pretty army. Lloyd's army can be seen on the w-ired.org forums as well (http://w-ired.org/forum/viewtopic.php?f=26&t=2015). Primary was Capture and Control, secondary Annihilation. This time although the primary was drawn, I lost the secondary. Kill points were roughly even, so 7-13 to Lloyd. My Assault Marines led by my Librarian were poised to get into Lloyd's firebase, only they decided to fail a load of saves and die instead. Oh well, great game either way.

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Lloyd's deployment of the lesser spotted variety of Angels

Game 3 vs. Phil Johnston, Space Wolves
Another marine army, this time in the form of my clubmate, the Gypsy King himself as his Alpha Legion who pretend to be Space Wolves. Primary mission was Annihilation, with Capture and Control as secondary. Lost this one heavily, 2-18. Phil had those nasty Thunderwolf cavalry I don't like, but I was beaten by a better player and haven't any real complaints.

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The last survivor of the Flesh Tearers fights against Phil's "Thunderwolf Cavalry"

Game 4 vs. Pat Ryan, Tyranids
Some not-Space Marines this time, in the form of Pat's interesting Tyranid force. Primary here was Seize Ground (one objective in the board centre, the other four in the middle of each quarter), secondary was Annihilation. Managed to do better this time, won both objectives and was well ahead on Victory Points, but came up short of full points, 19-1. Pat was new to tournament gaming, although importantly he seemed to be having a good time at the event. Nice guy, was great to play against.

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Myself and Pat weren't playing on this cool Orky terrain, but I thought you readers might like to see it anyway.

Game 5 vs. Colin Murray, Chaos Space Marines
Back to Marines, but the evil, spikier kind who actually used their own Codex. Colin is another DGG clubmate, and I'd recently had a shocker against him, I threw shot after shot at his Obliterators, but he just made save after save. Primary mission here was Annihilation, secondary Seize Ground. Thankfully Colin had learned to fail his cover saves for his Obliterators, and I managed to kill four of them in the first turn. My Assault squads performed well also, and I managed to get another good result here, winning on both objectives for a 17-3 win.

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Line up for the Lovely Prizes Festival

In the end I finished with a total of 60 points (55 Battle + 5 Pre-Submission), which was good enough for 20th place out of a total of 54 players. 3rd place went to Alec Cornelius and his Black Templars (82 points), 2nd was Dan Ahern with his Grey Knights (or, as the results read, Gay Knights - 83 points). But, the winner of the event was Paul Quigley and his Necrons with 87 points. Best Army deservedly went to Burkhardt and his Blood Angels.

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Despite my many cogent arguments that this trophy was for the best bun maker at the event, the organisers took this off me and gave it to Paul. Bastards.

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Paul's winning army. These are apparently the droids you are looking for.

I had a real blast at the event, although I did forget to take photos on the Sunday (damn), but here's a couple of my favourites.

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Necron Immortals, by Ugo Greevy. Ugo claimed he speed painted this army, but he still probably put in more time and effort than most people.

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Come get some, boyz!

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If you didn't know John Stowe was the scarab lord, now you know.

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In soviet Russia, smoke flash you!

I had a fantastic time at WarpCon. I played five great games, the atmosphere in the room was fantastic all weekend and got to see many of my gaming friends from all over the country at the event and met a few new people also. We still had a two and a half hour trip home, but we had more banter on the way home in the Mikemobile.

Lastly, I would like to thank everyone involved in the organising of the event, you all did a great job, Colin Cullinane, Mark Keaveney, Craig Murphy, Nick Meade and anyone else I may have forgotten. Thanks again guys, and see you next year.

Thursday, February 9, 2012

V for Vostroyans

I bought an army of these guys back in the day when they were first released, when I had a lot more free cash and an army of metal Guardsmen didn't seem prohibitably expensive. I played with them a few times under the previous Imperial Guard codex, never under the current one until a couple of weeks ago. The DGG's resident General Grouchy (AKA Frank) is running a campaign based around a Risk map. Each week players have the option to choose from a list of additional bonuses, two weeks ago one option was to add 1000 points from an allied army. I'm playing my Flesh Tearers, so I had the option to use Grey Knight or Imperial Guard allies. I don't have any Grey Knights, so I broke out my box of old Vostroyan figures and quickly worked out a list of allies. I used only infantry in that game, but I have several tanks as well. Ever since then, I've been intending to work out exactly what I can do with my old figures. All the listed infantry are either Vostroyan Firstborn or Kasrkin models (I used to use the Grenadiers doctrine, always preferred the Kasrkin to the normal Stormtrooper figures).

2 Officers with Laspistol and Power Fist
1 Officer with Plasma Pistol and Power Sword
1 Officer with Bolt Pistol and CCW
6 Sergeants with Laspistol
53 Guardsmen with Lasgun
10 Guardsmen with Flamer
8 Guardsmen with Plasma Gun
1 Guardsman with Grenade Launcher
4 Guardsmen with Vox
6 Heavy Bolter Teams
3 Mortar Teams
6 Lascannon Teams
1 Commissar with Bolt Pistol
1 Kasrkin Sergeant with Hellpistol and Power Sword
2 Kasrkin Sergeants with Hellpistol and CCW
13 Kasrkin with Hellgun
1 Kasrkin with Flamer
3 Kasrkin with Plasma Gun
5 Kasrkin with Meltagun
1 Kasrkin with Grenade Launcher

3 Leman Russ (1 w/Battle Cannon and Heavy Bolter, 2 unassembled)
1 Leman Russ Demolisher (Demolisher Cannon, Lascannon, Plasma Cannon sponsons)
3 Basilisks (1 w/Earthshaker Cannon and Heavy Bolter, 2 unassembled)
2 Hellhounds (1 w/Inferno Cannon and Heavy Bolter, 1 unassembled)
2 Chimeras (unassembled)
1 Baneblade (bought on release day, still unassembled)

Having gone through that, I have a lot more than I thought I did. Gotta be a couple of thousand points in there. Might paint up an infantry squad to start with and see where I go from there.

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