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Sunday, May 27, 2012

Belfast Brawl Tournament Report

So a few weeks ago on the 21st of April I headed North for the Belfast Brawl Steamroller tournament. I was looking forward to getting onto the battlefield with my newly painted Gators. Gerry Nolan was kind enough to give me a lift to the event, had Phil Johnston and Stuart Gorman in the car with us as well. We managed to get to Belfast easily enough but then we realised we did not know how to get to the Queen's University Student's Union where the event was being held. In the end we followed a few streets with "University" or "College" in the name, found Queen's University and finally backtracked a little to find the venue. We even had time for a quick breakfast.

Below is the army I brought with me.
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Two lists were allowed for the event, in my case both were the same except for the warlock.
Bloody Barnabas / Maelok the Dreadbound (6 WP)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)
Gatorman Posse x5 (9)
Swamp Gobber Bellows Crew (1)
Feralgeist (1)

I had never used the Gators before the event, in fact I had never used a HORDES army before (played against plenty of them alright). So I hope I didn't annoy any of my opponents with my rules queries and questions. In all there were ten players at the event - 3 Trollbloods, 2 Mercenaries, 2 Khador, and a single Minion, Skorne, and Cryx army. I was a little disappointed that there were so few of the local players at the event, it would have been nice to get to know more of them. Everyone at the event was very friendly and the event was run extremely well, so thanks to John Foster for all his work. Anyway, to battle.

Game 1 vs. Anthony O'Reilly (Trollbloods)
Anthony had travelled up to the event from Maynooth and had brought his Trollblood army. He chose to use a list composed of a small number of high value models. He had Grim Angus, Earthborn Dire Troll, Troll Axer, Troll Impaler, a War Wagon and a Swamp Gobber Bellows Crew. I selected Bloody Barnabas as my warlock. The scenario for the battle was Incursion.

We both began the game by barrelling forward and casting a couple of upkeep spells. It turned out to be the centre flag that disappeared, which suited neither of us as we would need to spread our forces. Anthony sent his War Wagon and Troll Axer toward the left flag (from my perspective) and the rest of his army was more toward the right. I sent my Gatorman Posse into the Troll Axer and killed it. The Feralgeist and Bull Snapper went right towards the right, although I lost the Feralgeist to Grim's shooting and the Bull Snapper to the Earthborn (I misjudged slightly by allowing the Earthborn to charge the Bull Snapper while remaining in contact with the flag. Over on the left, it took the Gatorman Posse attacked the War Wagon, which killed off a couple of Gators and knocked them down repeatedly. The Blackhide Wrastler beat the Troll Impaler to death, only to fall to the Earthborn. Anthony claimed his second control point with Grim on the right. The Posse finished the War Wagon, scoring me a control point on the left, while my remaining force had to run towards the right flag to contest. Unfortunately for me only the Swamp Gobbers could get close enough, so Anthony killed them off with Grim. I scored a second control point on the left flag, but Grim scored Anthony's third point at the same time winning him the game via scenario.

This was my first game with the Gators. I learned a few important lessons, first is Barnabas is an excellent support warlock, he has two good upkeep spells in Iron Flesh and particularly Warpath, allowing for extra movement for his Battlegroup. Between the Swamp Gobbers and Barnabas' Swamp Pit, there's plenty of protection against shooting available to this army. If I had been able to finish off the War Wagon a turn sooner it would have been difficult for Anthony to stop me scoring Control Points with what remained of his force (just Grim and the Earthborn by the end of the game). Congrats to Anthony, who played a good game and deserved his win.


Game 2 vs. Niall O'Donnell (Khador)
Niall was running a lot of the models from the Starter Box in his Khador army, but had swapped in eVlad as his warcaster. His list was eVlad, Juggernaut, Destroyer, Man-O-War Shocktroopers (5) and the Great Bears of the Gallowswood. I selected Bloody Barnabas again. Scenario was Close Quarters.

This battlefield had a large water feature on it, although it was on Niall's side of the table. Niall advanced up with Vlad, the Juggernaut and his Shocktroopers on my left avoiding the water, while the Destroyer and Great Bears advanced over it on the right. I sent the Blackhide Wrastler over to deal with them, while luring Niall forward. The Wrastler ate the Great Bears over two turns. Niall advanced his Shocktroopers forward in Shield Wall with Vlad behind. When they had come close enough, I spied a quick finish. Barnabas advanced and feated, knocking over Vlad, the Juggernaut and the Shocktroopers. The Posse then charged the Shocktroopers, killing a couple and allowing the Ironback Spitter a free path to charge the prone eVlad, who was quickly beaten to death.

At the start of this game, I wasn't sure how I was going to deal with the high ARM and huge number of damage boxes of the Khador jacks, so the assassination was the way to go here. It worked perfectly, but made for a rather quick game with few casualties.

After this game it was time for lunch, so we decamped to the pub across the road from the Student's Union. After a nice meal and a couple of bottles of San Miguel, it was time for the next round.

Game 3 vs. Mike Marchal (Skorne)
Mike was next up for my Gators, he had won both his games so far so I knew I was in for a tough round, especially when I saw Molik Karn among his models. He was using eMakeda, a Titan Gladiator, Molik Karn, Paingiver Beast Handlers, Praetorian Swordsmen and Aptimus Marketh. As had used Barnabas so far, I decided to give Maelok a try. The scenario was Demolition.

I was concerned about the threat range of Mike's army, he could get up into my face very quickly with plenty of speed buffs available. I hadn't played Molik before, but I had heard he was very powerful. Mike managed to completely upset my plans, and had me in real difficulty quickly. He managed to get his Swordsmen up in my face, leaving me little movement options, then a turn later his Titan made mincemeat of my Blackhide Wrastler, before Molik Karn charged into my Gatorman Posse and wiped all but the leader out. It turns out Mike had made an error however, and I saw my opportunity. I had very few models left, so I had no choice but to go for the kill. Maelok activated, cast Revive to bring back two Grunts from my Gatorman Posse, then feated. The now Incorporeal Gatormen charged Makeda, opted for re-rolls to hit and just about killed her.

I was lucky Mike had left me an assassination on, because I wouldn't have lasted another turn with the attrition I had suffered. Mike admitted after the game he had thought a single Gatorman couldn't kill Makeda. He was right about that, but hadn't taken into account I had a way to bring them back. Maybe there's something to playing a lesser used army after all!

Game 4 vs. Ciaran (Mercenaries)
First things first, I should apologise to Ciaran, I didn't catch his last name and the tournament results didn't list it either. Ciaran was playing the Searforge Commission contract, led by Gorten Grundback, and including 2 Grundback Gunners, a Ghordson Driller, Horgenhold Forge Guard, Thor Steinhammer marshalling a Wroughthammer Rockram, Ogrun Bokur and Gudrun the Wanderer. I decided to pick Barnabas again, and the scenario was Diversion.

I had never faced the Dwarfs of Rhul before either so this was another new experience for me. Ciaran moved less forward than sideways while I rushed forward with my Gator force. I managed to get the Gatorman into Gudrun and kill him, but this led to a back and forth battle against the Forge Guard. The Gunners were taking pot shots at my force as it advanced, and I had a feeling this would turn into a slugfest. In the end Gorten feated to pull my army towards the Rhulfolk, but Ciaran was unable to kill Barnabas. In response, the Ironback Spitter advanced and hit Gorten with his corrosive spit and rolled high for damage. This allowed Barnabas to follow in and finish him, although it was close thanks to the stat lowering effect of the feat.

So, in the end I had managed to go 3-1 with the Gators in my first outing, which was a lot better than I had expected to do. The leaderboard was as follows

Stuart Gorman 4 (Trollbloods)
Mike Marchal 3 (Skorne)
Brian Leonard 3 (Minions)
Owen Conlan 2 (Khador)
Ciaran 2 (Mercenaries)
Gerry Nolan 2 (Mercenaries)
Phil Johnston 2 (Cryx)
Anthony O'Reilly 1 (Trollbloods)
Niall O'Donnell 1 (Khador)
Adam Fox 0 (Trollbloods)

Due to my 3rd place finish I won a nice certificate to put with my other winnings from over the years, as well as £5 credit in local (to Queen's) gaming shop Nerdtopia, so off we went on our adventures to find the shop. Of course, we managed to get John's directions mixed up but managed to find the shop anyway, so I picked up a set of new templates. All that was left was the trip home, and would you believe it, we got lost! Again! We did end up on the M1, but managed to end up heading west instead of south. We all reckon Phil was trying to take us on a detour through Cavan so he didn't have to get a bus home.

All that's left to be said is a few thank yous, to John and the guys from Dragonslayers for running the event, my opponents for the four games and Gerry for the lift. I had a great time and will do my best to go back should there be another event run.

Thursday, May 17, 2012

Army Focus : The Blindwater Congregation

Today's post is really just an excuse to put up some photos of my Blindwater Congregation Minion army for HORDES

First up is the Warlocks. I painted Bloody Barnabas myself, while Maelok the Dreadbound was painted for me by Ciaran Bolger. Here's Barnabas
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and Maelok
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Warbeasts
Blackhide Wrastler
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Ironback Spitter
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and my two Bull Snappers
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Solos
Wrong-Eye & Snapjaw
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Feralgeist
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Units
Gatorman Posse
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Swamp Gobber Bellows Crew
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and finally, the army so far
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Friday, May 11, 2012

Some Kind of SkibbCon

So my next gaming adventure has been determined - I will be entering the doubles tournament at SkibbCon on the weekend of June 9th-10th. The event is a doubles format 1000 points per player, under Highlander army construction rules.

For those unaware, the Highlander rules work as follows :
  • You may not select any choice from the army list more than once.
  • The force organisation is split into three tiers, each of 1 HQ, 1 Elites, 2 Troops, 1 Fast Attack and 1 Heavy Support. You must fill the first tier before accessing the second, and you must fill the second to access the third tier.
I will be teaming with clubmate and ETC Team Northern Ireland 40K Vice Captain John Stowe. John is fielding Necrons, while I've decided to use the event to get a headstart on painting my Dark Eldar. As for our team name, we have selected "Traitor and the Troll". If you know which is which, answers on a postcard.

So I've drafted up the following list :
Haemonculus (65) - Shattershard.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
10 Kabalite Warriors (105) - Shredder, Splinter Cannon.
9 Wyches (158) - Hydra Gauntlets, Haywire Grenades. Hekatrix w/Agoniser, Phantasm Grenade Launcher, in Raider (75) - Enhanced Aethersails, Flickerfield.
5 Scourges (134) - 2 Heat Lances.
Ravager (115) - Flickerfield.
Razorwing Jetfighter (175) - Splinter Cannon, 2 Shatterfield Missiles, Flickerfield.

My main objective for selecting units was to mostly stick to models I already had and would also use in larger points games as well. The Razorwing Jetfighter is probably the exception, normally I would just use Ravagers, but I like the model for it so I bought one anyway.

I have four weeks to get the army assembled and painted for the event. I've learned several things so far. Firstly, the missiles from the Razorwing Jetfighter are rather pointy, and I stabbed myself with them multiple times when scraping off the mould lines. The Raider instructions come with a very long set of instructions, so when I opened it up, my first thought was short and inappropriate for publication. The hangers on that come as part of the Venom kit could be used as extra Wyches instead. The same goes for the ones on the Raider as Kabalite Warriors/Trueborn. Finally, I paint a lot of blue armies.

SkibbCon is not intended as a WAAC event anyway, so I'm not too worried about bringing an army I have never used before. The event is held in a hostel in Skibbereen, Co. Cork. The Skibb Wargamers book out the hostel for the weekend, so for your entry fee you get your accommodation and breakfast as well, and a weekend of drinking and general nerd activities. It is in it's third year, I've never been before but have heard nothing but good things about the previous two events. Should be good fun.

Sunday, April 29, 2012

April 2012 Painting Update

Back at the start of the year, I set myself a painting Pledge to follow for the year. Here's an update on how it's going so far.  

Pledge #1 Paint 3 times as many figures as I buy
Painted - 33
Bought - 32
Ratio - 1.03:1


Painted  
Warhammer 40,000 Flesh Tearers
Sanguinary Priest (Jump Pack, Bolt Pistol & CCW)
10 Assault Marines (without Jump Packs, including 2 Sergeants)
Razorback (Twin-Linked Lascannon)
3 Predators (Autocannon, Lascannon Sponsons)
3 Baal Predators (Assault Cannon, Heavy Bolter Sponsons)

Warhammer 40,000 Dark Eldar
Kabalite Warrior (Splinter Rifle)

Warhammer Dwarfs
3 Warriors with Great Weapons

HORDES Minions
Ironback Spitter Heavy Warbeast
2 Bull Snapper Light Warbeasts
Wrong-Eye & Snapjaw
Gatorman Posse (Leader & 2 Grunts)
Swamp Gobber Bellows Crew (Leader & Grunt)
Feralgeist

Bought
HORDES Trollbloods
Madrak Ironhide
Grim Angus
Dire Troll Mauler
Troll Axer
2 Troll Impalers
Troll Bouncer
Kriel Warriors (Leader & 5 Grunts)
Trollkin Champions (Leader & 4 Grunts)
Krielstone Bearer & Stone Scribes (Bearer & 3 Scribes)
Long Riders (Leader & 2 Grunts)

HORDES Minions
Ironback Spitter
Gatorman Posse (Leader & 4 Grunts)
Alten Ashley


Pledge #2 Paint all figures acquired between 1/12/11 and 30/11/12

Acquisitions
Warhammer 40,000 Flesh Tearers (0/5)
5 Sanguinary Guard

Warhammer 40,000 Dark Eldar (1/49)
10 Kabalite Warriors (1 completed)
20 Wyches
5 Scourges
9 Reaver Jetbikes
2 Venoms
1 Raider
2 Ravagers

HORDES Trollbloods (0/25)
Madrak Ironhide
Grim Angus
Dire Troll Mauler
2 Troll Impalers
Troll Axer
Troll Bouncer
Kriel Warrior Leader & 5 Grunts
Trollkin Champions Leader & 4 Grunts
Krielstone Bearer & 3 Stone Scribes
Long Rider Leader & 2 Grunts

HORDES Minions (5/11)
Ironback Spitter (Completed)
Alten Ashley, Monster Hunter
Professor Viktor Pendrake
Totem Hunter
Feralgeist (Completed)
Thrullg
Gatorman Posse Leader & 4 Grunts (Leader & 2 Grunts Completed)

Anyhow, on to the photographs

Sanguinary Priest Arturus
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3rd Assault Squad, 3rd Company
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6th Assault Squad, 3rd Company
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Razorback "Hunter", attached to 6th Assault Squad, 3rd Company
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Baal Predators
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Predators
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Dark Eldar test model
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Dwarf Warriors
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Ironback Spitter Heavy Warbeast
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Bull Snapper Light Warbeasts
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Wrong-Eye & Snapjaw
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Gatorman Posse
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Swamp Gobber Bellows Crew
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Feralgeist
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Thursday, April 19, 2012

A pair of milestones

Today's post marks a couple of milestones for Tales from the Lennycave. First of all, today is the first anniversary of me starting this blog. Secondly, this is the 50th post on the blog. So, thanks to everyone for reading and commenting and keeping me motivated to write.

What can you expect next? Well, these are some of the upcoming events and goals I have, all subject to change of course.

I still have a tournament report from MooFool : Rise of the Child to complete. I'm also going to the Belfast Brawl Steamroller tournament on Saturday so I'll have a report on that too.

I'm painting up my Blindwater Congregation army, and have nearly reached 35pts so I'll have to stick up some photos of that soon. I still have more to do and the Trollbloods I bought last week to do as well. On the 40K side I have a Dark Eldar army, I intend to have that painted for the start of September.

I have a 2012 painting Pledge I was supposed to update but haven't done yet. I'll have that up soon as well.

Finally, I leave it up to the readers. Is there anything you want to see covered? Let me know.

Monday, April 16, 2012

Brawling in Belfast

This Saturday I'm heading up to the Belfast Brawl Steamroller tournament held at Queen's University. The format is Steamroller 2012 and I can bring two lists of 25pts each. I've decided to bring my Minions, a Blindwater Congregation Pact army. As I don't have a huge selection of figures to choose from, both lists are identical with the exception of the Warlock.

Bloody Barnabas (6 WP) / Maelok, the Dreadbound (6 WP)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)
5 Gatorman Posse (9)
Swamp Gobber Bellows Crew (1)
Feralgeist (1)

I'm still painting the Ironback Spitter, Swamp Gobber Bellows Crew and the Feralgeist. All have had some work done and I don't expect I will have any struggles finishing the painting by Saturday.

One thing though - I've never used these before. In fact, I've never played a HORDES Faction before.

And remember, if you like Tales from the Lennycave, we have a page on Facebook or follow on Twitter @LennyExperiment for regular Tales from the Lennycave updates.

Saturday, April 14, 2012

Time for Trollbloods

It was my birthday yesterday, so I decided to get myself a present. Conveniently, a friend was looking to sell off his collection of Trollbloods, so I picked them up. I've always liked the Trollbloods, ever since I got into HORDES I've wanted an army of them (and Skorne) but when it came to collecting an army full Minion armies were available so I picked up a force of Gators. These are nearly painted now and I will be bringing them out to play at the Belfast Brawl tournament next weekend (more on this later). Anyhow, I have the Gators to play with while getting the Trollbloods painted up, and all models in my Gatorman force will work for the Trollbloods as well.

Anyhow, I got the following models :
Madrak Ironhide
Grim Angus
Dire Troll Mauler
Troll Axer
2 Troll Impalers
Troll Bouncer
6 Kriel Warriors + Caber Thrower
5 Trollkin Champions
Krielstone Bearer + 3 Stone Scribes
3 Long Riders
Fell Caller
5 Whelps
Alten Ashley

I put this into Forward Kommander (www.forwardkommander.com) and it works out at about a 55 point army. I don't have the Trollbloods book yet, but I will pick it up and decide where to go from there, although the first step will likely be to fill out the units and get their unit attachments. Really looking forward to these guys, they should be fun to paint at least.

Wednesday, March 28, 2012

We're on the road to MooFool

So this weekend I'm making the trip to Cork to play in the MooFool tournament. This tournament is being held to celebrate the 18th birthday of David "The Child" Coleman no longer being a child. I have no doubt the WAC lads will have a new name for him soon, if not already.

Anyhow, I'm fielding the following army

Librarian (125) - Jump Pack. Unleash Rage, Shield of Sanguinius.
Sanguinary Priest (75) - Jump Pack.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin-Linked Lascannon, Dozer Blade, Searchlight.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin-Linked Lascannon, Dozer Blade, Searchlight.
Baal Predator (151) - Twin-Linked Assault Cannon, Heavy Bolter Sponsons, Dozer Blade, Searchlight.
Baal Predator (151) - Twin-Linked Assault Cannon, Heavy Bolter Sponsons, Dozer Blade, Searchlight.
Baal Predator (151) - Twin-Linked Assault Cannon, Heavy Bolter Sponsons, Dozer Blade, Searchlight.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.

It looks probable there will be a field of between 26 and 30 players at the event. Should be good fun, and if I manage to win a few games, all the better.

Monday, March 26, 2012

The Empire rises

So it would appear that the next release for Warhammer will be The Empire, one of my favourite armies of all time. The Empire was my army of choice for the six years that 6th edition Warhammer Fantasy was with us, and even though I played Dwarfs and Dark Elves more recently, I've always liked most things about the Empire. I'm more a fan of the old school Empire style, I like artillery, knights and my state troops to have puffy sleeves (I hate the current ones of these).

So, even with my current dissatisfaction with the state of the game, this is a release that I am excited about, provided GW get it right. Less encouraging is the rumour that the book is written by Robin Cruddace, his stuff so far is hit and miss in my opinion. I have seen the list of possible upcoming releases (no pictures though), and it would appear we are getting the following released on April 7th. No promises here, and unlike half the internet, I will not lie and claim I have a source on the inside.

Empire Army Book, hardback, €33
I buy all these anyway, I'm sure many others will also do so. Reminds me, should really read the Vampire Counts one I bought a while back.
Karl Franz on Deathclaw, in plastic, €43.
While I don't care for special characters, a new plastic Griffon is a nice addition to the range, and it shouldn't be too difficult to convert alternative riders
Celestial Hurricanium/Luminark of Hysh, plastic, €39
Never heard of such a thing before. No doubt this is the big kit every army is getting these days. Predictions : it will be big, impressive, and impractical to transport.
Volkmar on War Altar, plastic, €39
Another much needed kit, although I do wonder if it will be stupidly large and out of scale with the previous Altar.
Demigryph Knights, plastic, 3 for €43
Assume this is some kind of monstrous cavalry. Will they fly though?
Captain, plastic, €10.50
Engineer, plastic, €10.50
Witch Hunter, finecast, €13
Warrior Priest, finecast, €13
Amber Wizard, finecast, €13, splash release
Markus Wolfhart, finecast, €13
Usual supply of characters. Wonder if the Witch Hunter is a new character option in the book? I assume Wolfhart is some new special character.

No guaranteed word on new Knightly Orders. There are rumours of new Knights, but that could be the Demigryph ones.

I'll be keeping an eye on this. I have a few Empire figures painted somewhere here in Talabheim colours (my original army was Middenland, but they're old, damaged and poorly painted) that I had started. This may or may not be impetus to get a few more. Let's wait and see.

Saturday, March 17, 2012

To Baal or not to Baal

Recently I've been having problems with my Predator army, in that I'm having next to no success with my Baal Predators. The Assault Cannons are severely underperforming and far too often the gun is blown off and I'm left with no offensive output. The AutoLas Predators are performing better, and at least can do something useful if they lose a gun. However, the Jump Infantry contingent are still doing the bulk of the heavy lifting in the army.

I'm scheduled to attend MooFool in UCC at the end of the month, and I'm still not sure which army list to take. Here are the three options I have in mind.

Option A- Essentially my WarpCon army, although the Librarian drops Fear of the Darkness (nice, but rarely used) for Unleash Rage.

Librarian (125) - Jump Pack. Unleash Rage, Shield of Sanguinius.
Sanguinary Priest (90) - Jump Pack, Power Weapon.
Sanguinary Priest (75) - Jump Pack.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin Linked Lascannon, Dozer Blade, Searchlight.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin Linked Lascannon, Dozer Blade, Searchlight.
Baal Predator (121) - Twin Linked Assault Cannon, Dozer Blade, Searchlight.
Baal Predator (121) - Twin Linked Assault Cannon, Dozer Blade, Searchlight.
Baal Predator (121) - Twin Linked Assault Cannon, Dozer Blade, Searchlight.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.


Option B - Give the Baal Predators Heavy Bolter sponsons. I need to drop a Sanguinary Priest in order to do that. This allows the Baals to have a role if I get a weapon destroyed against them, and gives me extra anti-infantry and light vehicle firepower.

Librarian (125) - Jump Pack. Unleash Rage, Shield of Sanguinius.
Sanguinary Priest (75) - Jump Pack.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin Linked Lascannon, Dozer Blade, Searchlight.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin Linked Lascannon, Dozer Blade, Searchlight.
Baal Predator (151) - Twin Linked Assault Cannon, Heavy Bolter Sponsons, Dozer Blade, Searchlight.
Baal Predator (151) - Twin Linked Assault Cannon, Heavy Bolter Sponsons, Dozer Blade, Searchlight.
Baal Predator (151) - Twin Linked Assault Cannon, Heavy Bolter Sponsons, Dozer Blade, Searchlight.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.


Option C - Get rid of the Baal Predators altogether. In their place I can take a second Librarian and third Assault Squad instead, while transferring their Searchlights to the regular Predators.

Librarian (125) - Jump Pack. Unleash Rage, Shield of Sanguinius.
Librarian (125) - Jump Pack. Unleash Rage, Shield of Sanguinius.
Sanguinary Priest (90) - Jump Pack, Power Weapon.
Sanguinary Priest (75) - Jump Pack.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin Linked Lascannon, Dozer Blade, Searchlight.
5 Assault Marines (100) - remove Jump Packs, in Razorback (61) - Twin Linked Lascannon, Dozer Blade, Searchlight.
Predator (136) - Autocannon, Lascannon Sponsons, Searchlight.
Predator (136) - Autocannon, Lascannon Sponsons, Searchlight.
Predator (136) - Autocannon, Lascannon Sponsons, Searchlight.

I may not get time to try out both armies. I'm scheduled to play Alan at the club on Wednesday night, and won't get another game in before the deadline for list submission. I'll probably try Option B, as he doesn't like my Jump Pack troops for some reason.

Thursday, March 15, 2012

Gabbin' about Gatormen

I've been working slowly on my Blindwater Congregation Minion pact over the last year or so since they've become available as a faction in their own right. They're my first army for HORDES, although I've played Cygnar in Warmachine for quite some time now. I've picked up most of the available models at this stage, apart from the Boneswarm, Swamp Horror and the Gatorman Witch Doctor (I want two of these). I'm going to paint up the following as my first 35 point list

Bloody Barnabas/Calaban, the Grave Walker/Maelok the Dreadbound (all +6WP)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)
Bull Snapper (3)
Wrong Eye & Snapjaw (9)
5 Gatorman Posse (9)

Of the above figures, I have painted Barnabas, the Blackhide Wrastler, a Bull Snapper and 3 of the Gatorman Posse. I also got Maelok painted for me by Ciaran Bolger, as part of last year's DGG Secret Santa. I need to finish the last 2 members of the Posse, the second Bull Snapper, Wrong Eye & Snapjaw and the Ironback Spitter, several of which are currently WIP.

I'm hoping the Congregation brings a complete change from my regular Cygnar. The limited amount of ranged fire should do that, plus I'm looking forward to playing a more aggressive, in your face style. I'll put up a few pictures soon, when I finish the painting of the first list. Then I look forward to getting them on the table and wrecking some face.


And don't forget, if you enjoy the blog, you can follow me on Twitter @LennyExperiment, and join the Tales from the Lennycave Facebook page.

Tuesday, February 21, 2012

Evil spiky things. And some less evil but no less spiky things.

Yes, it's Dark Eldar time. I got a Dark Eldar Megaforce for Christmas to go with some pieces I had already, so I started by drafting a couple of lists, one for tournaments and one for friendly club games.

1850 Tournament Dark Eldar
Haemonculus (65) - Shattershard
Haemonculus (60) - Liquifier Gun
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
9 Wyches (148) - Haywire Grenades, Hekatrix with Agoniser, Phantasm Grenade Launcher, in Raider (80) - Flickerfield, Enhanced Aethersails, Shock Prow.
9 Wyches (148) - Haywire Grenades, Hekatrix with Agoniser, Phantasm Grenade Launcher, in Raider (80) - Flickerfield, Enhanced Aethersails, Shock Prow.
5 Kabalite Warriors (60) - Blaster, in Venom (65) - 2 Splinter Cannons.
5 Kabalite Warriors (60) - Blaster, in Venom (65) - 2 Splinter Cannons.
5 Kabalite Warriors (60) - Blaster, in Venom (65) - 2 Splinter Cannons.
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.

Any advice on improving this will be considered, it's basically the standard spammy Dark Eldar approach. I'm only going to use it in tournaments and tournament practice games, not against unsuspecting opponents in other situations. I will need to add more models (three boxes of Kabalites, four Venoms, the Haemonculi and a Ravager)

2000 Friendly Game Dark Eldar
Haemonculus (65) - Shattershard
Haemonculus (60) - Liquifier Gun
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
4 Kabalite Trueborn (108) - 4 Blasters, in Venom (65) - 2 Splinter Cannons.
10 Kabalite Warriors (105) - Splinter Cannon, Shredder, in Raider (70) - Flickerfield.
10 Kabalite Warriors (105) - Splinter Cannon, Shredder, in Raider (70) - Flickerfield.
9 Wyches (148) - Haywire Grenades, Hydra Gauntlets, Hekatrix with Agoniser, in Raider (70) - Flickerfield.
9 Wyches (148) - Haywire Grenades, Hydra Gauntlets, Hekatrix with Agoniser, in Raider (70) - Flickerfield.
5 Scourges (134) - 2 Heat Lances
9 Reaver Jetbikes (234) - 3 Heat Lances
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.
Ravager (125) - Flickerfield, Night Shield.

This list I've run past the club with no real complaints, if it's too shooty and causes problems I will modify it to be a little weaker. Many of the unit choices in this list are based around the figures I have and won't need to buy a lot (the Haemonculi, a box of Kabalites, two Raiders and a Ravager) but most fit into both lists. I'm not seeking any feedback on improving this list's competitiveness, but if you think it will create a poor experience for my opponents, please say so.

Also, I've signed up to play in the MooFool event in UCC on the weekend of March 31st/April 1st. 1850 points with ETC scenarios. I've always enjoyed events down in Cork and since I have that week off work I might be able to stay awake past 10pm this time! I will likely use a very similar army to the one I took to Warpcon so not much painting to be done there. Might start on my Land Raider Redeemer for my Terminators and that half finished Vindicator anyway.

Thursday, February 16, 2012

Tournament Report - Warpcon 40K

WarpCon XXII was held in University College Cork on the weekend of January 27th to 29th last. I was in attendance for the weekend to participate in the Warhammer 40,000 tournament. WarpCon 40K tournaments have traditionally attracted a high attendance and a strong field with many of the best players in the country. Normally, I would write a blow by blow account of my games, but this time I'll keep that short. I used my usual 1850 tournament Blood Angels list I posted before.

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Task Force Angrius Maximus, ready for battle!

I had a very busy week before the event as I had still to paint much of the army. On top of that, I had agreed to make some buns for the event in order to raise some funds for the Irish ETC 40K team. As a result, I only finished the army at about 11pm on the night before the event - yet again. One of these days I will learn not to wait until the last minute to paint my army. Then it was off to bed to get some much needed sleep. Up again at 6am in order to gather all my stuff together and go to grab a taxi to our meeting point with Captain Mike and his Mikemobile. As well as the Captain, we also had Paul "Tesla Spam" Quigley and Colin "Passes all his cover saves" Murray in the car as well as Jannik Rottgen following on his motorbike. I didn't envy him travelling half the country on a cold January morning, at least in the car we were warm and had music and conversations about random events from the distant past. In any event, we arrived in Cork without any major incidents and in time for the event, perfect time to dump the bag of buns with Caolan and his fundraising team (who did an excellent job over the weekend, my only complaint being that they made me pay for my own buns. I made them, I should be allowed have them for free!)

For scoring, 20 points were available for each game. The Primary mission was worth 8 BPs (4 each if drawn), the secondary mission worth 6 (3 each if drawn) and 6 points to be split between the players depending on the victory points difference at the end of the game.

Game 1 vs. Burkhardt Flemer, Blood Angels
On to Game 1 and I was drawn against another Blood Angels army. Burkhardt's army is absolutely stunning, you can see more pictures of it in this thread on the w-ired.org forums (http://w-ired.org/forum/viewtopic.php?f=26&t=546). I will make excuses about not wanting to kill all the pretty figures, but this is lies and it was a combination of poor decision making and/or dice rolls. The primary mission was Seize Ground (3 markers, evenly spread across the middle of the table) while secondary was Capture and Control. Quite a cagey game, very tactical and a lot of fun, in the end we drew both objectives and victory points for a 10-10.

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See, told you they were too pretty to kill!

Game 2 vs. Lloyd Courtney, Dark Angels
Another game, another pretty army. Lloyd's army can be seen on the w-ired.org forums as well (http://w-ired.org/forum/viewtopic.php?f=26&t=2015). Primary was Capture and Control, secondary Annihilation. This time although the primary was drawn, I lost the secondary. Kill points were roughly even, so 7-13 to Lloyd. My Assault Marines led by my Librarian were poised to get into Lloyd's firebase, only they decided to fail a load of saves and die instead. Oh well, great game either way.

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Lloyd's deployment of the lesser spotted variety of Angels

Game 3 vs. Phil Johnston, Space Wolves
Another marine army, this time in the form of my clubmate, the Gypsy King himself as his Alpha Legion who pretend to be Space Wolves. Primary mission was Annihilation, with Capture and Control as secondary. Lost this one heavily, 2-18. Phil had those nasty Thunderwolf cavalry I don't like, but I was beaten by a better player and haven't any real complaints.

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The last survivor of the Flesh Tearers fights against Phil's "Thunderwolf Cavalry"

Game 4 vs. Pat Ryan, Tyranids
Some not-Space Marines this time, in the form of Pat's interesting Tyranid force. Primary here was Seize Ground (one objective in the board centre, the other four in the middle of each quarter), secondary was Annihilation. Managed to do better this time, won both objectives and was well ahead on Victory Points, but came up short of full points, 19-1. Pat was new to tournament gaming, although importantly he seemed to be having a good time at the event. Nice guy, was great to play against.

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Myself and Pat weren't playing on this cool Orky terrain, but I thought you readers might like to see it anyway.

Game 5 vs. Colin Murray, Chaos Space Marines
Back to Marines, but the evil, spikier kind who actually used their own Codex. Colin is another DGG clubmate, and I'd recently had a shocker against him, I threw shot after shot at his Obliterators, but he just made save after save. Primary mission here was Annihilation, secondary Seize Ground. Thankfully Colin had learned to fail his cover saves for his Obliterators, and I managed to kill four of them in the first turn. My Assault squads performed well also, and I managed to get another good result here, winning on both objectives for a 17-3 win.

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Line up for the Lovely Prizes Festival

In the end I finished with a total of 60 points (55 Battle + 5 Pre-Submission), which was good enough for 20th place out of a total of 54 players. 3rd place went to Alec Cornelius and his Black Templars (82 points), 2nd was Dan Ahern with his Grey Knights (or, as the results read, Gay Knights - 83 points). But, the winner of the event was Paul Quigley and his Necrons with 87 points. Best Army deservedly went to Burkhardt and his Blood Angels.

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Despite my many cogent arguments that this trophy was for the best bun maker at the event, the organisers took this off me and gave it to Paul. Bastards.

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Paul's winning army. These are apparently the droids you are looking for.

I had a real blast at the event, although I did forget to take photos on the Sunday (damn), but here's a couple of my favourites.

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Necron Immortals, by Ugo Greevy. Ugo claimed he speed painted this army, but he still probably put in more time and effort than most people.

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Come get some, boyz!

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If you didn't know John Stowe was the scarab lord, now you know.

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In soviet Russia, smoke flash you!

I had a fantastic time at WarpCon. I played five great games, the atmosphere in the room was fantastic all weekend and got to see many of my gaming friends from all over the country at the event and met a few new people also. We still had a two and a half hour trip home, but we had more banter on the way home in the Mikemobile.

Lastly, I would like to thank everyone involved in the organising of the event, you all did a great job, Colin Cullinane, Mark Keaveney, Craig Murphy, Nick Meade and anyone else I may have forgotten. Thanks again guys, and see you next year.

Thursday, February 9, 2012

V for Vostroyans

I bought an army of these guys back in the day when they were first released, when I had a lot more free cash and an army of metal Guardsmen didn't seem prohibitably expensive. I played with them a few times under the previous Imperial Guard codex, never under the current one until a couple of weeks ago. The DGG's resident General Grouchy (AKA Frank) is running a campaign based around a Risk map. Each week players have the option to choose from a list of additional bonuses, two weeks ago one option was to add 1000 points from an allied army. I'm playing my Flesh Tearers, so I had the option to use Grey Knight or Imperial Guard allies. I don't have any Grey Knights, so I broke out my box of old Vostroyan figures and quickly worked out a list of allies. I used only infantry in that game, but I have several tanks as well. Ever since then, I've been intending to work out exactly what I can do with my old figures. All the listed infantry are either Vostroyan Firstborn or Kasrkin models (I used to use the Grenadiers doctrine, always preferred the Kasrkin to the normal Stormtrooper figures).

2 Officers with Laspistol and Power Fist
1 Officer with Plasma Pistol and Power Sword
1 Officer with Bolt Pistol and CCW
6 Sergeants with Laspistol
53 Guardsmen with Lasgun
10 Guardsmen with Flamer
8 Guardsmen with Plasma Gun
1 Guardsman with Grenade Launcher
4 Guardsmen with Vox
6 Heavy Bolter Teams
3 Mortar Teams
6 Lascannon Teams
1 Commissar with Bolt Pistol
1 Kasrkin Sergeant with Hellpistol and Power Sword
2 Kasrkin Sergeants with Hellpistol and CCW
13 Kasrkin with Hellgun
1 Kasrkin with Flamer
3 Kasrkin with Plasma Gun
5 Kasrkin with Meltagun
1 Kasrkin with Grenade Launcher

3 Leman Russ (1 w/Battle Cannon and Heavy Bolter, 2 unassembled)
1 Leman Russ Demolisher (Demolisher Cannon, Lascannon, Plasma Cannon sponsons)
3 Basilisks (1 w/Earthshaker Cannon and Heavy Bolter, 2 unassembled)
2 Hellhounds (1 w/Inferno Cannon and Heavy Bolter, 1 unassembled)
2 Chimeras (unassembled)
1 Baneblade (bought on release day, still unassembled)

Having gone through that, I have a lot more than I thought I did. Gotta be a couple of thousand points in there. Might paint up an infantry squad to start with and see where I go from there.

Monday, January 30, 2012

And now for something completely different

Now that Warpcon has come and gone (expect a tournament result soon, I'll post it when I get the photographs sorted), I'm happy with where my Flesh Tearers army stands right now. With 1850 the new ETC standard, I expect most large tournaments to retain this points level. My list as used at the weekend seems very solid and I can't see where it needs refined, so I can move on to a new painting and modelling project. I will return to the Flesh Tearers from time to time to add new squads or vehicles.

After last year's North Wexford Gamers event (my report can be found here - http://lennyexperiment.blogspot.com/2011/10/north-wexford-gamers-2011-tournament.html), many of us on the w-ired forums decided we would build and paint new armies for the event. The NWG tournament allows players to include forge world rules (with the exception of super heavy vehicles, D-weapons and a few others) but requiring players to have the actual models, you can't proxy. The award for best painted was named the Anyone But Frank award (which, of course, was won by Frank), so we have created the NWG 2012 Anyone But Frank challenge.

My project for the event will be a Dark Angels Ravenwing force, although I will not be painting them in Dark Angels colours, I've designed my own colour scheme. I have decided to name them the Sons of Asgard. This is the test colour scheme on a basic Tactical Marine.

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Now, it might not be the best of ideas to build an army for a new edition I don't know the rules of, and using a Codex that is rumoured to be updated before the event. So I'll just say that I'm painting a nice army which I hope will be a lot of fun. Last year's event was 2000 points, so I'll build towards that for now.

Sammael, Master of the Ravenwing (205) - Land Speeder.

Librarian (155) - Space Marine Bike, Meltabombs.

Ravenwing Attack Squadron
6 Bikers (305) - Standard Bearer, Apothecary, 2 Meltaguns, Sergeant w/Power Fist
Attack Bike (50)
Land Speeder (100)

Ravenwing Attack Squadron
6 Bikers (275) - 2 Plasma Guns, Sergeant w/Power Fist.
Attack Bike (50)
Land Speeder (100)

Ravenwing Attack Squadron
3 Bikers (165) - 2 Meltaguns, Sergeant w/Power Fist.
Attack Bike (50)

Ravenwing Support Squadron
2 Land Speeders (175) - Multi-Meltas, Typhoon Launcher, Assault Cannon

Ravenwing Support Squadron
2 Land Speeders (175) - Heavy Bolters, Typhoon Launcher, Assault Cannon

Ravenwing Support Squadron
3 Land Speeders (195) - Multi-Meltas.

You will note I have not included any Forge World in the list. The only thing available to fit the theme is the Land Speeder Tempest. If anyone knows of has the book featuring the rules for this, can they let me know where I can find them?

I'll be needing to pick up some more bikes and land speeders for the army. If anyone has any of these unassembled they don't want, I'm open to reasonable offers.

Thursday, January 26, 2012

No Sleep 'Til WarpCon

Well, I might get a little, you never know. Need to be ready to go on Saturday morning, but the army isn't quite done yet. I still need to paint the details on one foot based Assault Squad and on the Lascannon sponsons for the Predators. Aside from that, everything else is done.

As for the buns I promised to raise money for the ETC team, I managed to make a total of 6 blocks of Chocolate Rice Krispie squares. Unfortunately, it would seem the second option of Cheerio Fudge bites may not bind together properly, so I may need to fudge (bad pun ahoy) something tomorrow if they don't.

After that, it's simply a case of packing up my stuff, booking a taxi and trying to wake up on time to get to Mike's for my lift.

Look out Cork, here we come!

Saturday, January 21, 2012

First game with Gatormen incoming

I had intended to write about the new Vampire Counts army book this weekend, if it wasn't for my FLGS selling out of the book before my usual Wednesday night visit. They didn't have the Gatormen I ordered in either, which leads me neatly on to my actual topic.

I've arranged for my first ever game with my Gators. Now, I've never played a HORDES faction before, although I have played against them with my Warmachine army. So it's likely to be a steep learning curve, particularly with my opponent being local Press Ganger Ciaran Bolger. Ciaran is a very good player, I am not. Hopefully I'll be able to pick up a few useful tips.

The next question is which army to field. I don't have a huge Blindwater collection, so I decided to put my collection into Forward Kommander and work from there. It would seem I don't have a lot of choice, only 61 points (not counting Warlocks). I'm going to go with Bloody Barnabas as my warlock, simply because he's painted and Calaban is not.

Bloody Barnabas (6WP)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)

Gatorman Posse - max (9)
Bog Trog Ambushers - min (5)
Swamp Gobber Bellows Crew (1)

Wrong Eye & Snapjaw (9)
Bull Snapper (3)

Totem Hunter (3)
Thrullg (3)
Feralgeist (1)
Croak Hunter (2)

Basically all I've left out is Viktor Pendrake and the rest of my Bog Trogs. Hopefully I'll get a quick crash course in Gator play.


P.S. Tales from the Lennycave now has it's own Facebook page. Give us a like and you'll get a reminder every time a new post is made.

Saturday, January 14, 2012

Tournament Organiser : Bye-Buster

Today's post will be a little different from usual. I've organised several tournaments in the past so I'll be looking at an interesting question for a tournament organiser. How should the role of the bye-buster be approached?

What is a bye-buster, and why should I have one at my event?
The role of the bye-buster at an event is to be an extra player in a round if, for any reason, there are not an even number of players. This avoids having to give one player a bye score. I believe all tournaments should use this, as to do otherwise is unfair. Commonly, the bye buster does not have a score and the Swiss system used in most events will pair up the bye-buster with the player currently in last place. I consider a bye-buster necessary for this, as it is unfair to give a player a full score without having to play for it. However, it's also unfair to give a player a part score, since if they had a game they could potentially obtain full points. Finally, if your players have paid cash and taken the time to enter your event, they should reasonably expect to get to play all their games.

What sort of player makes for a good bye-buster?
Most players are very capable of playing this role, though if multiple options are available, I would look for a couple of characteristics. Firstly, pick a player with a good knowledge of the game and the rules, especially if they are playing the bottom player. A player in this position is likely (but not guaranteed) to be reasonably new to the game or tournament scene, so having them play someone skilled but not under pressure to win will allow the bye-buster to pass on some useful hints. Other qualities I would seek in a bye-buster is enthusiasm and friendliness. Particularly in later rounds, the opponent has been doing poorly over the course of the event. A player who can create a friendly, fun atmosphere as the bye-buster will give the player a positive experience, which can be important if their experience so far has been a succession of beatings.

What type of army list should the bye-buster use?
In my opinion, the best type of army for a bye-buster to use is one from a solid, straightforward mid-tier army. The list should be one the bye-buster likes and enjoys playing, maybe one they wouldn't use if playing competitively. I would steer clear of using any options known to be overpowered or boring to play against (a Thorek Ironbrow gunline is not a good bye-buster army, nor is a 15 Psyback Grey Knights list). I would avoid anything too tricksy, most of the elements of the army should be recognisable to casual players, and I certainly would not encourage a bye-buster to try to "catch out" the opponent. However, the army should be solid rather than a pushover.

Should the bye-buster attempt to compete in his games?
This is the most difficult question. How hard should the bye-buster play in their games? Even if the bye-buster is not counting a score, they can affect the score of their opponents and in that way will effect the final positions. If the bye-buster is simply playing to hand their opponents a full score win, there is little point having one. When thinking about this, I think it really depends on the number of rounds remaining in the event and the skill level of the opponent. If drawn in round one against a top player, the bye buster will probably lose heavily assuming he is not using a competitive army. In this case it may well be appropriate for the bye-buster to have a go at claming a few points. On the other hand, if playing against the bottom player in the last round, it would be inappropriate to go all out. At this stage the result is unlikely to seriously affect the top end of the table, beating on the poor guy who has lost all his previous games heavily is unnecessary and possibly counterproductive. This is the most difficult part of the puzzle and I have no real guaranteed foolproof opinion.

So that's my take on the bye-buster question. I'm interested to hear the opinions of others, particularly those who might disagree with me and why they think I'm wrong.

Thursday, January 5, 2012

WarpCon 2012 - incoming

So this month sees me make my annual trip to Cork for University College Cork's annual WarpCon convention. WarpCon is host to what is usually one of the largest 40K tournaments in the country, with attendance regularly reaching 60 players. This will be my first WarpCon 40K event, I played Fantasy the last two years.

WarpCon's large player turnout could be both a blessing and a curse. It will be a very difficult event for me to do very well at, as there will be most of the top players in the country in attendance. However, there will also be a decent number of more casual players and irregular tournament attendees at the event as well, so there is the opportunity to win games for me as well. I'm hoping to get a couple of wins and maybe make it into the top twenty by the end of the event, provided I don't get a set of bad matchups or really crappy dice rolls at important times.

I'll be bringing my Flesh Tearers, probably something like this list

Librarian (125) - Jump Pack. Fear of the Darkness, Shield of Sanguinius
Sanguinary Priest (90) - Jump Pack, Power Weapon.
Sanguinary Priest (75) - Jump Pack.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
5 Assault Marines (100) - no Jump Packs, in Razorback (61) - Twin Lascannon, Dozer Blade, Searchlight.
5 Assault Marines (100) - no Jump Packs, in Razorback (61) - Twin Lascannon, Dozer Blade, Searchlight.
Baal Predator (121) - Twin Assault Cannon, Dozer Blade, Searchlight.
Baal Predator (121) - Twin Assault Cannon, Dozer Blade, Searchlight.
Baal Predator (121) - Twin Assault Cannon, Dozer Blade, Searchlight.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.
Predator (135) - Autocannon, Lascannon Sponsons.

I still need to get a lot of the figures painted. I have still to finish the Assault Marines on foot, a Sanguinary Priest and the vehicles (except one Razorback). All have been started and some of them are close to finished. The WarpCon rulespack requires painted figures to a 3 colour minimum, but I always paint my tournament armies anyway and have done some freehand designs on the troops and vehicles, so I'd ideally like to get the whole army done to a finished standard. I'll let you know how I'm getting on in a week or two on that front.

WarpCon 40K is using a modified version of last year's ETC scoring. Each game has a possible 20 points available, with a Primary Objective (8 points, 4 each if drawn), a Secondary Objective (6 points, 3 each if drawn) and Victory Points (6 available, split depending on VP difference). With so many different points scoring combinations available, it will be of utmost importance to concentrate on the objectives and take whatever points can be gotten. Even if I can't achieve the primary, the secondary can still provide me with some Battle Points. Should be a good tactical test, and I'll need to be on top of my game.

Outside of gaming, the event should be a lot of fun. A large contingent will be travelling from the Dublin Games Guild so much laughter and beer shall be had. Woo-hoo!

On a different note, I've also volunteered to help with some fund raising for Team Ireland 40K. I'll be making buns for the event which will be available to players and spectators in exchange for a donation to the team fund. Captain Mike Tangney and his team are doing some great work in this area and I'm happy to help them out. Team Ireland Public Relations Officer Caolan Gibbons has volunteered to arrange flyers and collecting tins and help on the day as well. If anyone else will be there and would like to help out by offering buns and shaking collecting tins we would really appreciate it. Or even if you have any other ideas to help with raising money, contact Mike or Caolan, I'm sure they would appreciate it.

Sunday, January 1, 2012

And so this is 2012....

....a lot like 2011. Now I don't bother with new year's resolutions, but here's what I'd like to do with Tales from the Lennycave this year.

Get tournament reports done a lot sooner. I played several in a small space of time a while back and having to write up several reports meant I wasn't bothered to write them, or anything else. If I can write them sooner, the quality will be better and my memory more accurate.

More opinion articles on new releases. I'm not a great 40K player by any means, but I'd be far more confident in venturing opinions than I was six months ago.

More pictures from events. Should really get off my ass and remember to take some.

Monthly 2012 Pledge updates. No guaranteed schedule other than "as close to the end of each month as is reasonably doable".

Get some non-Lenny written content. Such as when a new Codex is released, get thoughts from some of my gaming friends who play the army in question. Also maybe feedback on tournaments from the organisers point of view, or that of those who have done well.

No promises though, but I'd like to include as much of that as I can.

Oh, and Happy New Year!

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