Sunday, December 18, 2011

Can the 'Nids eat Christmas?

As I stated in my previous post, I played the Christmas Carnage scenario at the club on Wednesday night. I took the following list

Librarian (125) - Jump Pack. Fear of the Darkness, Shield of Sanguinius
Sanguinary Priest (80) - Jump Pack, Meltabombs.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
5 Assault Marines (100) - remove Jump Packs.
Razorback (55) - Twin-Linked Lascannon.
5 Assault Marines (100) - remove Jump Packs.
Razorback (55) - Twin-Linked Lascannon.
Baal Predator (115) - Twin-Linked Assault Cannon.
Predator (135) - Autocannon, Lascannon Sponsons.

Our other three contenders were :
In the red corner, Alan Condren's Grey Knights (Brotherhood Champion, 5 Terminators, 3x10 Strike Squads)
In the blue corner, Frank O'Donnell's Tyranids (Hive Tyrant, 2 Hive Guard, 10 Termagants, 10 Genestealers with Broodlord, Tervigon, 3 Spore Mines, Carnifex)
In the green corner, Ralph Risk's Grey Knights (Inquisitor Coteaz, Psyker squad in Rhino, and 12 squads of 3 Warriors in Psybacks!)

I ended up with the bottom left corner (from my perspective) with Frank in the top left, Alan on my right and Ralph diagonally opposite.

I won't go into a blow by blow account of the game, but here were a few of the highlights.

Frank infiltrated his Genestealers into position to grab an early Christmas present, which turned out to be a trap, blowing up 4 members of the brood.

Alan spent most of the game ignoring the Flesh Tearers to his side, instead preferring to pump Psycannon fire into Ralph's Razorbacks instead. Although, to be fair to Alan, most of mine and Frank's shooting was at the same things.

When one of Frank's Spore Mines got a hit on its Scatter dice roll, he decided to use it to open a present. We all found the concept of a Spore Mine firing a Combi-Plasma gun rather humourous. Frank suggested we allow it to become a Plasma Spore Mine instead, so it floated into Alan's Terminators and killed two of them.

When one of Ralph's Razorbacks had it's gun shot off, it barrelled forward straight into one of my Razorbacks. In retaliation, the Razorback fired its Lascannons at the tank right in front of it. And missed. Meanwhile the Jump Pack Assault squad fired at the Termagant squad. 7 wounds, 7 4+ cover saves made.

Frank's Tervigon only spawned a single squad of 9 Termagants, which managed to find themselves a box of defensive grenades. His original squad of Termagants found a box of Melta Bombs. Which they tried to put to use on Ralph's Razorback 3.5" away, but rolled 1,2,3 on their difficult terrain test. Next turn Ralph forgot to move it and they got to blow it up then instead.

One of Ralph's Warriors escaped the wreckage of his Razorback and ran for the nearest present, surviving a hail of fire from Frank, only for it to explode in his face when he opened it.

In the fourth turn, the Flesh Tearers squads jumped from their Razorbacks to protect Santa's cave. Unfortunately for them, they were wearing armour someone had spray painted "Shoot Me!" on and only 3 managed to survive, despite the cover and the Feel No Pain of the nearby Sanguinary Priest. Luckily for me, one squad passed their Morale check and there were no assaults. We turned to Ger on the next table to roll the game ending dice, up came a 1. Victory for the Flesh Tearers.

The game itself was a lot of fun. Ralph's Psyback spam turned him into a major target for most ranged weapons on the board. At no point did the blizzard roll come up low, so shooting was relatively unaffected by it. Maybe I shouldn't have allowed the scenario to potentially end on turn four - I was concerned with four players the game might have taken too long, but with the integrated turns everyone was kept involved and interested and it resulted in some of the players not making for the objective until it was too late. Even though it was only a 33% chance of ending after four turns, I think I'd just use the normal Random Game Ending instead next time. We normally play at least 1750 a side, so there wasn't really a lot more troops on the board than in a normal game.

Finally, thanks to Ralph, Frank and Alan for agreeing to subject themselves to a scenario without any knowledge in advance of what it would involve.

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