Monday, October 17, 2011

Army Focus : Flesh Tearers


I finished painting my Flesh Tearers army up to 2000 points for the recent North Wexford Gamers tournament. So I've decided today to show off a few pictures.

HQ1 : Librarian (125)
Bolt Pistol, Force Weapon, Frag & Krak Grenades, Power Armour, Psychic Hood, Jump Pack. Blood Lance, Shield of Sanguinius.
HQ2 : Librarian (125)
Bolt Pistol, Force Weapon, Frag & Krak Grenades, Power Armour, Psychic Hood, Jump Pack. Blood Lance, Shield of Sanguinius.


HQX : Honour Guard (250)
Sanguinary Novitiate - Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Blood Chalice, Jump Pack.
3 Honour Guards - Meltagun, Chainsword, Frag & Krak Grenades, Meltabombs, Power Armour, Jump Pack.
Honour Guard - Meltagun, Power Fist, Frag & Krak Grenades, Meltabombs, Power Armour, Jump Pack.


Elite 1 : Sanguinary Priest (95)
Bolt Pistol, Power Weapon, Frag & Krak Grenades, Meltabombs, Power Armour, Blood Chalice, Jump Pack.
Elite 1 : Sanguinary Priest (95)
Bolt Pistol, Lightning Claw, Frag & Krak Grenades, Meltabombs, Power Armour, Blood Chalice, Jump Pack.


Elite 2 : Terminator Assault Squad (210)
Terminator Sergeant - Thunder Hammer, Terminator Armour, Storm Shield.
Terminator - Thunder Hammer, Terminator Armour, Storm Shield.
3 Terminators - Lightning Claws, Terminator Armour.


Troops 1 : Assault Squad (235)
Space Marine Sergeant - Bolt Pistol, Power Fist, Frag & Krak Grenades, Power Armour, Jump Pack.
2 Space Marines - Meltagun, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.
7 Space Marines - Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.


Troops 2 : Assault Squad (235)
Space Marine Sergeant - Bolt Pistol, Power Fist, Frag & Krak Grenades, Power Armour, Jump Pack.
2 Space Marines - Meltagun, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.
7 Space Marines - Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.


Troops 3 : Assault Squad (235)
Space Marine Sergeant - Bolt Pistol, Power Fist, Frag & Krak Grenades, Power Armour, Jump Pack.
2 Space Marines - Meltagun, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.
7 Space Marines - Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.


Fast Attack 1 : Vanguard Veteran Squad (395)
Space Marine Sergeant - Bolt Pistol, Power Fist, Frag & Krak Grenades, Power Armour, Jump Pack.
2 Veterans - Lightning Claws, Frag & Krak Grenades, Meltabombs, Power Armour, Jump Pack.
7 Veterans - Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Jump Pack.


Thursday, October 13, 2011

Kings of War

I saw an article on the Mantic Games blog this afternoon (, about their soon to be released Warpath rules. I'm interested to see where they go with it, but more importantly it got me thinking about their first game, Kings of War.

I wasn't initially impressed with Mantic at first. The first product of theirs that I saw was their Elf range, which I don't really like. However, over time they've begun to impress me more and more, with frequent releases and great prices (for someone used to GW anyway). I happened to win some of their Undead in a raffle held by Firestorm Games ( when I was there as part of the 2010 Fantasy Home Nations event. I also picked up the starter box, Mhorgoth's Revenge, late last year, but never did anything with either.

Seeing as all their rules are free to download, this afternoon I downloaded the latest rules and all the current army lists for the game. I did a few quick calculations and worked out I can get nearly 1000 points out of what I have, with just the addition of a Necromancer, as one thing I don't have is any characters. I worked out the following army list.

Necromancer (110)
Revenant Regiment (135) - Banner, Musician. 2 Handed Weapons.
Revenant Regiment (135) - Banner, Musician.
Revenant Troop (85) - Banner, Musician.
Skeleton Regiment (140) - Banner, Musician. Spears. Undead Giant Rats.
Skeleton Regiment (140) - Banner, Musician. Spears. Undead Giant Rats.
Zombies Half-Regiment (75) - Banner, Musician.
Ghouls Regiment (80)
Balefire Catapult (50)
Balefire Catapult (50)

I'm going to try to start up assembling and painting a few starter models shortly. The above force can also be used as a Vampire Counts army for Warhammer, so it might see some use as that as well.

P.S. On another note, a series of articles I'll be starting soon will be looking at the Lores of Magic available in Warhammer. I'll leave the choice of the first lore to my readers, so the first person to comment gets to choose the Lore.

Wednesday, October 12, 2011

Wargaming Ireland Podcast 12.3 now available

Hello Tales from the Lennycave fans,

If you're a fan of the blog, here's something else that might be interesting for you. The latest edition of the Wargaming Ireland podcast is now available for download. It's episode 12.3 and can be found here -, and can also be found on iTunes (search Wargaming Ireland podcast). Hosts Nigel "Brooklyn" Kavanagh and Derek "Jarvis" Mitchell are joined by Paul "Mandragoran" Quigley and myself for a chat about events (both recent and upcoming) while Jarvis gives us his opinion on the new Ogre Kingdoms book from his perspective as a long time Ogre player. There's lots of good humoured abuse and banter and I'd definately recommend checking it out.

Monday, October 3, 2011

North Wexford Gamers 2011 Tournament Report

September 17th and 18th was the date for the third annual North Wexford Gamers tournament. This year's event was held in the Amber Springs Hotel in Gorey. I've attended both previous events. In 2009 the tournament was a one-day, Fantasy only event held in the Loch Garman Arms hotel, while in 2010 the tournament expanded to two days and included a Warhammer 40,000 event as well, it was held in the Ashdown Park Hotel. For 2011, the venue had once again moved to the Amber Springs Hotel. If this keeps up, the event will run out of hotels in Gorey and have to look elsewhere.

Anyhow, this year I played in the Warhammer 40,000 event. I was fielding my Flesh Tearers list, which can be found elsewhere on this blog but for simplicity is below -

Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius.
Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius.
Sanguinary Priest (95) - Jump Pack, Lightning Claw, Meltabombs.
Sanguinary Priest (95) - Jump Pack, Power Weapon, Meltabombs.
Honour Guard (250) - Jump Packs. 4 Meltaguns, 4 Meltabombs, Power Fist.
5 Assault Terminators (210) - 2 Thunder Hammer & Storm Shield, 3 Lightning Claws.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Vanguard Veterans (395) - Jump Packs. 2 w/2 Lightning Claws & Meltabombs, Sergeant w/Power Fist.

All designed to Deep Strike, crack open vehicles and then assault the squishy beings inside - assuming the plan worked.

I arrived on Friday evening for my game against 40K organiser Darragh Cullen, who was fielding the bye-buster list - which was a Necron army owned by Ralph Risk (who couldn't make it, unfortunately). Necrons don't really like playing against my type of army, something to do with too much assaulting and Feel no Pain. As well as that, I don't have any vehicles which negates the Necrons really overpowered ability to glance on 6s. The game was reasonably quick to play - I won by about 3-2 on Kill Points, although had the game gone on to a 6th turn I would likely have been able to phase out the Necrons, as a couple of Darragh's units were stuck in assaults and down to their last model or two. I would have expected to finish them off in Darragh's turn before swooping on any survivors in my own.

Elsewhere in the hall some other games were going on, with Paul Quigley and John Stowe having swapped armies - Paul was playing John's 30 Scarab swarm Necron army, while John attempted to get to grips with Paul's Venom Spam list. Another game was a Grey Knight civil war between Jay McKeown and Jason Lane, which apparently went on well into the night (A full report on this game can be found on Jay's blog - Also going on was some last minute modelling thanks to Phil Johnston and his Kroot Mercenaries - Phil needed to model some Vulture Kroot with wings, so he sat with a scissors, super glue and a sheet of clear plastic. With the aid of Chris "Dgame" Smith, he managed to get his army assembled. A large amount of alcohol seemed to appear around the hall too, which probably didn't help with the modelling, but nobody really seemed to care.

I didn't stay very late, as I hadn't had a day off work in over a week and it was well past my bedtime. Saturday morning arrived and I had time for a bit of breakfast before heading back to the Amber Springs for the rugby match. Ireland unexpectedly beat Australia by 15-6 and it was time for the first round.

Game 1 vs. Alan Garvey (Chaos Space Marines)
Alan is just getting back into playing Warhammer 40,000 after a break of about fifteen years. His Chaos Space Marine army had a Lord on Daemonic Steed, 10 Terminators, 5 Terminators, 2x10 Chaos Marines in Rhinos, 10 Berserkers in Rhino, 3 Bikers, 2 Predators and a Defiler.

The mission was Annihilation, with Spearhead deployment. I had a terrible opening turn (my second, due to Deep Striking) with only half my units arriving and the sum total of their damage being an immobilised Rhino. Alan's counter attack hurt, but I was able to recover somewhat and start to pick off a few easy kill points with melta shots to rear armour as well as a quick assault on Alan's bikes. After this, I tried to limit my losses by keeping away from the dangerous parts of Alan's army - I didn't have the force required to deal with 10 Terminators, but I did have the speed to avoid them, as well as using my own Terminators as bait. It cost me the unit, but it took some of Alan's more dangerous units out of the game and allow me to hit and run to pick up both Kill Points and Victory Points.

I won the mission on Kill Points, 6-3, while the VPs were 1074 to 870, which resulted in a 15-5. I had high hopes for this game, both due to Alan's list and his time away from the game. Kill Points missions play to the strengths of my army, I only have 10 to give away and don't have many easy targets such as light transports in my army. I found Alan to be really nice bloke and was a lot of fun to play.

Game 2 vs. Paul O'Donoghue (Imperial Guard - Death Korps Siege Army from IA)
Paul had taken the opportunity to include an Imperial Armour list and lots of forge world models. His Death Korps had a few interesting units and rules, they have WS4 (bad for me) and can include their Heavy Weapon squads in combined units as well as the infantry squads.

Paul had a Company Command Squad, a Quartermaster, Platoon with 3 squads and 2 Autocannon HWS, Platoon with 2 squads and 2 Lascannon HWS, 2 Engineer squads with Hades Breaching Drills (nasty things, they burrow up through the ground using the Deep Strike rules, and do a S10 Melta hit to any models they end up under), a Cyclops squadron (mini remote control tanks that can explode as a demolition charge), a regular Leman Russ, an Executioner and a Demolisher.

This game was a Capture and Control mission with Pitched Battle deployment. I knew this game was going to be tough, especially after Paul had deployed. He had enough infantry to protect his tanks and allow them to punish me for several turns. I was able to charge one of his big blobs of Guardsmen on the arrival turn with my Vanguard, although the main part of the force came under heavy firepower from the Guard tanks as well as demolishion charges and other powerful Guard shooting. I managed to get an attack going down the left flank and into Paul's tanks and command elements, but was unable to capture an objective in the last turn due to a combination of poor dangerous terrain tests (out of 14 remaining models, I failed 6) so was unable to muster enough force to clear Paul's objective. He had captured mine with an Engineer squad which had followed up out of a tunnel bored by one of his Hades Breaching Drills.

So in the end the game was a win for Paul by one objective to none. I had managed to pick off some of his more points heavy units in the late game, so the score was 1370 VPs to me against 1465 for Paul, so that was a 5-15 result.

Game 3 vs. James Kenny (Dark Eldar)

My third game of the day was against James and his Dark Eldar. He was fielding Duke Sliscus, an Archon with Webway Portal, 9 Trueborn in a Raider, 2x4 Blaster Trueborn in Venoms, 2x10 Warriors, 2x14 Wyches, 10 Hellions and 2 Razorwing Jetfighters.

The mission for this game was Seize Ground (3 objectives, arrayed across the centre of the board) with deployment being Dawn of War. James had a different army than the Dark Eldar lists I usually play, so with the infantry squads in the army I expected a Webway Portal, which duly arrived. This game started off well enough, although the portal was placed reasonably centrally so I couldn't avoid it all game. I managed to have a decent arrival turn this game, with the Honour Guard managing three penetrating hits on a Razorwing. That is, until James made his three flickerfield saves and then pounded an unlucky Assault Squad with lots of missiles. That was bad enough, until the exact same thing happened to the other Razorwing in the next turn. The game included several brutal melees, Duke Sliscus and his squad being run down by the Vanguard. The Terminators arrived only to be pounded with firepower, fail an abnormally high number of saves and the survivor then ran away. I was slowly getting worn away, but the end of turn 5 arrived and I was holding one objective, with another contested by the last Terminator who had rallied himself. The game went on another turn and my Assault Squad on the objective was charged by Wyches and the Terminator by the Archon (who, luckily for me, didn't ignore my armour save). I managed to hold out for turn 6 when the game ended.

Neither of us had managed to claim any objectives, so the game was a draw. I scored 1314 VPs and James got 1403, meaning it was a 10-10 result. I was running out of figures and would surely have lost had we been forced to play Turn 7. The two Razorwing Jetfighters surviving to pound me with missiles really hurt, I could have easily destroyed them had James failed his saves, but he didn't and it cost me a lot of my guys. Had I been able to make a more determined attack on the Wyches II might have managed to win, but it just wasn't to be.

That was the end of day one, and I was on a respectable score of 30 points out of a possible 60. This called for a trip to the chipper and then off to the pub for several pints, a lot of talking shite and a group of us subjecting Northern Wasters fantasy player Barry Lynch to a number of choruses of the song "You don't make friends with Skaven" before bed. I was a little bleary the next morning but after a shower and breakfast I felt a bit better and we headed back to the hotel for day two.

Game 4 vs. Brian Stack (Space Wolves)
First up for me on Day 2 was Brian's Space Wolves army. While Brian's army was not fully painted, the figures he has done are of an excellent standard. You can see some of his work here - He was fielding a Wolf Lord in Terminator Armour leading 5 Wolf Guard Terminators with a Land Raider Crusader, a Rune Priest leading 15 Blood Claws, 2 squads of 10 Grey Hunters with Wolf Guard in Rhinos, 5 Wolf Scouts, 6 Long Fangs with Missile Launchers and 2 Land Speeders with Multi Melta and Heavy Flamers.

The mission was Capture and Control with Pitched Battle deployment. Brian placed his objective to the left side, so I followed suit in order to keep my army together while covering both objectives. Brian spread his deployment a little too much in this game, so I never needed to fight his whole army at once. I was able to quickly eliminate the Rune Priest, Blood Claws and a Grey Hunter pack before the Terminators arrived. I was luckily able to kill the Wolf Lord with a Librarian's Force Weapon, but the Terminators just refused to die for several turns. By turn 5 I had cleared out most of Brian's army and the objectives were firmly under my control - my Terminators decided to pass some saces for a change and went on the rampage taking out Brian's remaining Wolf Scouts and finally assaulted the Long Fangs in the bottom of turn 7, wiping his army from the field just before the end of the game.

This game the plan managed to work well, although Brian's major mistake was in deployment after the objectives were placed. With Brian's army destroyed, both objectives were under my control. I had taken heavy casualties myself however, conceeding 1313 VPs to the 1993 I scored. This was a 17-3 win to me. Great game against a lovely guy and his pretty figures - what more can you ask for?

Game 5 vs. Luke Osbourne (Grey Knights)
After my win in round four I was up to the heights of table 4 for my last game, which was against Luke's Grey Knights. His army consisted of Inquisitor Coteaz, Ordo Xenos Inquisitor leading 6 Death Cult Assassins in a Rhino, 3 Purifier squads in Razorbacks, Strike Squad in Razorback, 2 Henchman Squads with Meltaguns in Razorback, 3 Servitors with Multi Meltas in Chimera, 3 Henchmen with no upgrades, Land Raider and 2 Psyfleman Dreadnoughts.

Fortunately for me, the mission was Annihilation with Spearhead deployment. Luke had more than twice as many Kill Points than I did, and the deployment method had him deploy tightly together in a corner. I used this to drop on one side reducing his army's ability to support each other. The Death Cult Assassins terrified me, and managed to wipe out an Assault Squad and the Honour Guard before I was able to kill them. Luckily for me my Terminators decided to turn their armour on for day 2, and they just waded through all the heavy firepower Luke threw at them. Although they were finally lost, they managed to take out a couple of squads as well as soaking up lots of firepower. By the late game, I had taken enough Kill Points to win provided I was not wiped out. At the end of turn 6, I was down to roughly 6 surviving Marines while Luke still had plenty of firepower, but the Random Game Ending dice fell in my favour and victory was mine.

We calculated the Victory Points for the game and Luke had killed 1560 to my 1246, resulting in a 14-6 for me. I was very fortunate to win this game - the Terminators were immense in the amount of shots and force weapon blows they shrugged off. The dice were certainly in my favour and the game ended when I needed it to. I would not have survived another turn. Luke was very graceful in defeat even though the dice were not friendly.

I finished up with a total of 61 Battle Points for an overall score of 94. As well as my Battle Points I gained 10 points for list presubmission and scored 23/30 for painting. I also managed to score more Victory Points over the course of the tournament than any of the other players, although I probably conceded more than most as well. My score was good enough for 4th place out of 26 players, which I was very surprised by.

The event was won by Jan Karnowski and his Ork army, which was a horde of footsloggers and no vehicles (216 models - 2 Big Meks, 34 Lootas and 180 Boyz). Second place was achieved by the DGG's own Mr. Paul Quigley with his Venom Spam Dark Eldar, while 3rd was Peter Scott's CSM army. The winner of the ABF Painting Award (Anyone But Frank) was, well, Frank O'Donnell for his heavily converted Forge World Imperial Guard army. In fact, only two armies managed to score 30 points for painting - both were Frank's.

Overall a great showing for the DGG players - we had 9 entrants, 6 of whom finished in the top ten as well as Frank's best painted award.

A really big thank you needs to go out to the event organisers, Nigel Kavanagh, Derek "Jarvis" Mitchell, Fergus Byrne, Darragh Cullen and Craig Murphy. Organisation was excellent, excepting that one incident where some really sound guy brought you a load of free buns for your players, which you managed to misplace for a day and then forgot to thank him at the end of the event. That was not sound.

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