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Monday, August 1, 2011

DGG Cup Update

The draw for the DGG Cup group stage matches has been made.

Group A : Ger O'Brien (Space Wolves), Mike Tangney (Tyranids), John Stowe (Blood Angels), Brian "Lenny" Leonard (Blood Angels).
Group B : Colin Murray (Blood Angels), Ian Mahon (Grey Knights), Paul Quigley (Dark Eldar), Ciaran Bolger (Orks).
Group C : Phil Johnston (Blood Angels), Ralph Risk (Necrons), Alan Condren (Dark Angels), Frank O'Donnell (Chaos Space Marines)
Group D : Adam O'Connor (Chaos Space Marines), Gerry Nolan (Orks), Pearce Condren (Tyranids), Ken Chambers (Dark Eldar)

A quick reminder of my list
Librarian (125) - Jump Pack, Blood Lance, Shield of Sanguinius
Librarian (125) - Jump Pack, Blood Lance, Shield of Sanguinius
Sanguinary Priest (95) - Jump Pack, Meltabombs, Lightning Claw
Sanguinary Priest (95) - Jump Pack, Meltabombs, Power Weahttp://www.blogger.com/img/blank.gifpon.
5 Assault Terminators (210) - 3 Lightning Claws, 2 Thunder Hammer & Storm Shield.
Honour Guard (250) - Jump Packs. 3 w/Meltagun, Meltabombs. 1 w/Meltagun, Power Fist, Meltabombs.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Vanguard Veterans (395) - Sergeant w/Power Fist, 2 w/2 Lightning Claws, Meltabombs.


So my three opponents are Ger's Space Wolves, Mike's Tyranids and John's Blood Angels. The games, with missions and deployments are below. The group stage gives 3 points for a win, 1 for a draw and 0 for a loss. The top two players advance from each group.

Ger v Mike, John v Lenny - Capture and Control, Spearhead.
Ger v John, Mike v Lenny - Seize Ground, Pitched Battle.
Ger v Lenny, Mike v John - Annihilation, Dawn of War.

Ger O'Brien (Space Wolves)
Wolf Lord (240) - Thunderwolf Mount. Storm Shield, Wolf Claw, Runic Armour, Meltabombs, Wolf Tail Talisman. Saga of the Wolfkin.
Wolf Lord (260) - Thunderwolf Mount. Thunder Hammer, Storm Shield, Runic Armour. Saga of the Bear.
Rune Priest (110) - Chooser of the Slain. Jaws of the World Wolf, Living Lightning.
3 Wolf Guard (129) - Combi-Meltas, Power Fists.
Lone Wolf (105) - Terminator Armour, Chainfist, Storm Shield, 2 Fenrisian Wolves.
Lone Wolf (105) - Terminator Armour, Chainfist, Storm Shield, 2 Fenrisian Wolves.
7 Grey Hunters (135) - Meltagun, Wolf Standard, Mark of the Wulfen.
Rhino (50) - Dozer Blade, Hunter Killer Missile.
7 Grey Hunters (135) - Meltagun, Wolf Standard, Mark of the Wulfen.
Rhino (50) - Dozer Blade, Hunter Killer Missile.
7 Grey Hunters (135) - Meltagun, Wolf Standard, Mark of the Wulfen.
Rhino (50) - Dozer Blade, Hunter Killer Missile.
8 Fenrisian Wolves (64)
6 Long Fangs (140) - 5 Missile Launchers.
Razorback (75) - Twin-Linked Assault Cannon.
6 Long Fangs (140) - 5 Missile Launchers.
Razorback (75) - Twin-Linked Assault Cannon.

This is a strong army (although it could be worse) played by a strong player. The main thing that might play to my advantage here is the scenario - Ger has considerably more Kill Points he can conceed than I have. It may be beneficial to try to pick off some of the cheaper ones available to me (Rhinos, Razorbacks) to build an early lead. Those Thunderwolf Lords are going to be near impossible to kill and will slaughter my guys, so I'll need to be careful. The Grey Hunter squads would be vulnerable in any other Astartes Codex as Tactical Squads, but underestimating them would be a bad idea. Maybe I'm best hoping for a late Deep Strike (bottom of turn 3) and an early finish, but that is relying on the dice more than I would like.

Mike Tangney (Tyranids)
Tyranid Prime (90) - 2 Boneswords, Scything Talons.
Tervigon (205) - Catalyst, Toxin Sacs, Onslaught, Scything Talons.
3 Venomthropes (165)
Tervigon (185) - Catalyst, Toxin Sacs.
10 Termagants (50)
13 Genestealers (182)
13 Genestealers (182)
21 Hormagaunts (168) - Adrenal Glands.
6 Raveners (210) - Rending Claws.
3 Spore Mines (30)
Tyrannofex (265) - Rupture Cannon, Dessicator Larvae.
Tyrannofex (265) - Rupture Cannon, Dessicator Larvae.

This is going to be a tough game. Mike is an excellent player (He's playing Eldar for Team Ireland ETC 2011) and tournament veteran who has played in many events all over the world. Tyranids aren't known as a top tier list, but there's a lot of things in there that will give me a lot of trouble. Genestealers are still more than capable of tearing into Space Marines, while the Tyranid Prime will rip into my guys while hiding in an infantry unit. The Ravagers and Hormagaunts are decent in combat as well. I'm less scared of the monstrous creatures, the Tyrannofexes may have S10 shots but they're only AP4, so I still get armour saves. They're tough with a lot of wounds as well and could certainly tie me up - same goes for the Tervigons, although both have low initiative. The Tervigons will no doubt pump out annoying Termagant broods while providing Mike with Feel No Pain. Should be an interesting clash - although if I get my assaults right I could hope to catch a monstrous creature at the same time as a brood of Termagants and Hormogaunts and force it to take lots of No Retreat wounds.


John Stowe (Blood Angels)
Dante (225)
Honour Guard (265) - Jump Packs. 3 Infernus Pistols, 2 Lightning Claws, Power Fist.
5 Assault Terminators (215) - 2 w/Lightning Claws, 3 w/Thunder Hammer & Storm Shield.
Furioso Librarian (175) - Fear of the Darkness, Wings of Sanguinius.
Furioso Dreadnought (150) - 2 Blood Talons, Heavy Flamer, Extra Armour.
10 Assault Marines (245) - Flamer, Meltagun. Sergeant w/Infernus Pistol, Power Fist.
10 Assault Marines (250) - 2 Meltaguns. Sergeant w/Infernus Pistol, Power Fist.
10 Assault Marines (260) - 2 Plasma Guns. Sergeant w/Infernus Pistol, Power Fist.
Stormraven (215) - Twin Linked Lascannon, Twin Linked Multi-Melta. Extra Armour.


This game will be the battle of the Descent of Angels armies. John uses the Blood Angels Codex to represent a Night Lords force (so he can have Jump Pack equipped Troops squads - maybe if the rumoured Codex : Chaos Legions appears, that will allow him to do that as well). I've played this army (and lost) twice at 1750, and found that my Jump Pack models beat John's - provided he doesn't get his Terminators or Dreadnoughts involved, so the Stormraven is a priority target (he's been talking about some form of Eldar Phoenix conversion - which I'm looking forward to seeing. His Furioso is based on an Epic Titan!). Both armies will want to get into the thick of things, so it will be interesting to see if the objectives are reasonably close together, or more distant.


I don't realistically expect to qualify for the quarter finals. Being the underdog in each of these three games, I can opt to play hyper-aggressive 40K and if I go down, it will be with all guns blazing to the last. I've found playing this army rewards aggression, so I'll probably stick to that. The first game up is against Ger on Wednesday night, so I'll maybe do up a report of the game by the weekend.

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