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Saturday, July 23, 2011

Infinity - Initial opinions

Today, Gamers World held an Infinity Gaming Day. I popped in for a couple of hours after work, as I'd heard plenty of good things about this game so I hoped to get an introductory game in. In the end I managed to play two games. In the first I got completely creamed by Myk, but I picked up on the basic mechanics of the game and basic tactics. In the second game I played against Ian, who I managed to beat thanks to some fortunate dice rolls on my side.

I think I enjoyed the second game more, although that probably had more to do with the fact I had a much better idea of what I was able to do and was trying to achieve. Both guys were very helpful to play against and certainly helped out and were more than happy to answer any questions I had. Thanks to Greg, Myk and Ian, I had a very enjoyable couple of hours.

As for the game itself, I found the mechanics very interesting. Each player is limited to a number of orders per turn, which dictate how much you can or can't do. I enjoyed the aspect of the game involving reactions - basically, when one of your models does something in line of sight of the enemy, they can choose from a number of reactions. The game uses D20s rather than the normal D6 used in wargaming, and I liked the idea of the opposed rolls (you need to roll equal to or under a number in most cases, although you ideally want to be as close to that number as possible. If you needed to roll 12 or less, the closer to 12 you roll without going over the better.

The question is, of course, whether I will collect a force or not. While my major concern is whether or not the system will still be played in a few months time. While Greg seems to have gathered a reasonable number on his Infinity mailing list, I'm still not sure whether this game will be played by many people long term. However, the rules are available free and a playable force is much cheaper than with many other games, maybe. Who knows?

Tuesday, July 19, 2011

DGG Cup 2011

The Dublin Games Guild has announced the return of their in-house competition for 40K. As I've been playing plenty of 40K with the DGG guys this year, I threw my hat into the ring (even though I'm technically not part of the club). The format is players are divided into four groups, everyone plays everyone else in their group once. The group winner and second-place players advance to the quarter finals, and it's straight knockout from there.

The points value for the event has been set at 2000 points. This is slightly problematic for me, as my army has been designed to play 1750 (which is tournament standard around here), and I don't want to have to buy any more figures right now. This leaves me the option of including my Death Company unit (at 250 exactly), although the Rage USR makes them next to useless against good players, of which the DGG has many.

As such, I've decided to include my Assault Terminators instead. Not Jump Pack equipped, but they Deep Strike, so it's close enough. They only come to 210 points, so I'll throw some Meltabombs in. I'll be running the following against Frank tomorrow night, and assuming it goes OK I'll be submitting it for the Cup. The groups will be drawn after the lists are due in, so there's no point tailoring it to face anything particular.

Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius.
Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius.
Sanguinary Priest (95) - Jump Pack, Meltabombs, Lightning Claw.
Sanguinary Priest (95) - Jump Pack, Meltabombs, Power Weapon.
5 Assault Terminators (210) - 3 w/Lightning Claws, 2 w/Thunder Hammer & Storm Shield
Honour Guard (250) - Jump Packs. Sanguinary Priest w/Meltabombs, 3 w/Meltagun, Meltabombs, 1 w/Meltagun, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Sergeant w/Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Sergeant w/Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Sergeant w/Power Fist.
10 Vanguard Veterans (395) - Jump Packs. Sergeant w/Power Fist, 2 w/2 Lightning Claws, Meltabombs.

Interesting fact I discovered writing this list - Blood Angels Codex Librarians can't take Meltabombs.

Thursday, July 14, 2011

Dwarfing it up - 8th edition style

I've recently been thinking over many of the things I find very frustrating with 8th edition Warhammer. While I think it's a great, really fun game for one off club games, campaigns and the like, I'm not really happy with it on a competitive level. There's several things in the game that bother me. The more I think about it, the best way to deal with these issues seems to be to return to my Dwarfs. They have all the tools I need.

The next thing to consider is what type of army I want. If I look at my current collection I have a good 3000-3500 points. However, it lacks many of the things I would include in an army now (I would need to add Grudge Throwers and more Great Weapon armed troops).

The other thing is that I am not impressed with the way I have painted what I have. I painted most of it 4-5 years ago when I used to paint only to get models onto the gaming table. In addition I did not do a good job protecting the models and many of them are now broken or chipped badly. Therefore I have resolved to paint up a new army. I will quite likely strip the paint from many of these models (particularly the metals).

So I was thinking of starting with something along these lines. Haven't worked out a full army list yet (and probably won't for some time)

Runelord w/Anvil
Thane BSB
Master Engineer
2x Warriors w/Great Weapons
Quarreller Rangers
Hammerers
Miners
Cannon
2x Grudge Thrower
Organ Gun

What I have done is painted up the first four Warriors for the army. These are the only photos I have for the moment - it's the test figure. Look out for the rest in the next painting update post.

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Monday, July 4, 2011

Another painting update

So here's some stuff I painted recently

I finished the last few models for my Orc Blood Bowl squad. Here are the metal ones to go with the plastics I've done already

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I also finished up a Charger warjack for my Cygnar
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Here's HORDES Gatorman warlock, Bloody Barnabus
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Finally, a company of Minas Tirith Archers for my War of the Ring army.
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Friday, July 1, 2011

Flesh Tearers for NWG & GT

I've committed myself now. I purchased a ticket for the Irish 40K GT during the week to be held in mid-September at Conclave in Kilkenny. I also want to take it to the North Wexford Gamers event in Gorey the weekend before, but I've yet to confirm attendance at this yet. Only problem is that my only painted 40K army is an all-infantry Space Marines list. Even if it did manage 8th out of 24 at Dominion Day III last year, it's a poor list and any of the top players I played with it kicked my ass really easily.

So, I suppose I need to paint a new army. The choices are Flesh Tearers or Black Templars. I've gone for the Flesh Tearers for a couple of reasons. Firstly, I don't need to buy any more guys. Secondly, it's the list I've been playing against the DGG guys, and even though I've only won once, I'm at least practicing. Thirdly, it's less painting to do.

My army is entirely based around Deep Striking Jump Packs. The two Librarians provide psychic defense thanks to their psychic hoods. I chose the Shield of Sanguinius power to provide my army with cover saves, as Jump Infantry don't like moving into or out of most standard cover. The other power they have is Blood Lance, as a S8 AP1 Lance helps with tank busting. The Sanguinary Priests provide Feel No Pain and Furious Charge to nearby units, improving both survivability and damage output, even if they are a soft kill point.

For my scoring units, I've selected 3 full strength Assault Squads, with 2 Meltaguns and a Power Fist each. As well as claiming objectives, they excel at dropping in and busting enemy tanks. Speaking of tank killing, the Honour Guard with the four Meltaguns pick on really hard targets, such as Land Raiders. Lastly, the Vanguard Veterans are there to assault on the turn my army arrives, preferably the contents of a previously destroyed transport.

So, here's my 1750 list
Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius
Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius
Sanguinary Priest (90) - Jump Pack, Lightning Claw.
Sanguinary Priest (90) - Jump Pack, Power Weapon.
10 man Assault Squad (235) - 2 Meltaguns, Power Fist.
10 man Assault Squad (235) - 2 Meltaguns, Power Fist.
10 man Assault Squad (235) - 2 Meltaguns, Power Fist.
Honour Guard (230) - 4 Meltaguns, Power Fist.
10 man Vanguard Veteran squad (385) - Jump Packs, Power Fist, 2 pairs Lightning Claws.

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