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Thursday, June 23, 2011

100 not out

I've managed to complete my 100th figure of the year today. The miniature in question is the HORDES Gatorman Warlock, Bloody Barnabus.

This is my 100 figures so far :

Warhammer : High Elves
6 Lothern Seaguard

I'm very slowly painting up an army of High Elves. Warhammer Fantasy is not really a priority in my gaming schedule right now, so I'm not really in any hurry to paint these.

Warhammer : Dark Elves
6 Spearmen (including Lordling, Standard Bearer & Musician)
18 Crossbowmen (including Standard Bearer & Musician)
3 Shades
War Hydra and 2 Handlers
Cauldron of Blood, Death Hag and 2 Crew
10 Harpies
Master on Dark Pegasus

Most of these were painted in the early months of the year in order to reinforce the army for tournament play. I haven't added to the army for quite some time - I'd estimate I have 3500-4000 points painted at this stage.

Warhammer 40,000 : Flesh Tearers
2 Assault Marines

I started collecting Flesh Tearers last year. I need to paint up an army for Warhammer 40,000 tournaments in September, so I expect to get more of these done over the coming weeks.

Warhammer 40,000 : Black Templars
2 Initiates (Bolt Pistol & CCW)
1 Initiate (Boltgun)

These figures were the beginning of an experiment in stripping the paint from an older, now illegal army. I don't expect to finish an army of these any time soon, but I'll still be painting the occasional figure.

War of the Ring : Gondor/Arnor
8 Minas Tirith Warriors
8 Minas Tirith Archers

War of the Ring is a game I really like, although I've managed to play it only about four times. I'm making an effort to paint up my army, and I find the models are actually quite quick and easy to paint.

HORDES : Blindwater Congregation
Bloody Barnabus
Blackhide Wrastler

When I discovered that Gatormen were going to be one of the Minion armies when the second edition of HORDES was released, I knew I had to collect them.

Gorkamorka : Orks
4 Grots (2 w/Kannon & Knife, 2 w/Shoota & Knife)

I had intended to participate in a campaign earlier this year, but never got around to playing.

Blood Bowl : Humans
2 Catchers

I have most of a Human squad painted for years, but I had never gotten around to painting more than two Catchers for my team, as I never had used more than two. Finished up more for completeness than anything else.

Blood Bowl : Orcs
4 Blitzers
4 Black Orcs
2 Throwers
6 Linemen
3 Goblins
Troll

I decided to paint up the plastic Orcs for the Blood Bowl boxed set, and enjoyed them so much I picked up some metals to complete the squad. Although I could include further Linemen and Goblins, I expect I have as many as I will ever use. So for all intents and purposes, I consider the team finished.


So that's what I've painted up so far this year. It's taken longer to get here than I expected, but I hope to finish the next 100 figures more quickly.

Thanks for reading,
Lenny.

Thursday, June 9, 2011

8th edition - Balancing Magic

Warhammer 8th edition has been with us for nearly a year now, and it seems that the major complaint many people have with the game is the magic phase, particularly the powerful spells with high casting values.

While these spells may have high casting values, they are not particularly difficult to cast. Most players have a level 4 wizard casting these spells, and they can use six dice to do so (except for Dark Elf wizards) - Okkam's Mindrazor only requires a roll of 14, as does Dwellers Below (17 for the boosted version). Even the Skaven spell Curse of the Horned Rat and the boosted version of the Purple Sun of Xereus only need a roll of 21 (average roll on 6 dice). As a consequence of this, these spells are also very difficult to dispel, particularly with the limit on Dispel Scrolls.

So what's the solution? Some suggest limiting the number of dice allowed per cast to 5. This means the casting values for these big spells aren't reached more often, as well as the defending player being more likely to have enough dice to dispel. Another solution is to allow players to take a Look Out, Sir! roll for their characters against the spells that kill models outright. Some others prefer to allow Ward saves against these spells.

However, here's a theory - revert to the previous rules for Miscasts. Rather than having Miscasts as a side effect of Irresistable Force, use the following rule instead - If, when making a casting roll, two or more dice show a result of 1, the spell automatically fails (even if it would otherwise be cast with Irresistable Force). The casting wizard must then roll on the Miscast table.

Should this be implemented, it now makes casting a spell with a lot of dice quite risky for the player. It may encourage players to cast more spells, and turn the magic phase into a more tactical affair. Rather than the defending player having to hold back all his dice to prevent the big spell, there will be a need to make choices on what to dispel and what spells to allow through. Plus, there will definately be no Dark Elf players throwing 10 dice at Pit of Shades or Okkam's Mindrazor anymore.

So, what think you?

Tuesday, June 7, 2011

Black Templars Tournament List

Been thinking about tournament lists recently. I'm playing most of my games with my Flesh Tearers right now, but I'm more motivated to paint the Black Templars right now. I'm aiming to have a painted tournament army for the North Wexford Gamers tournament in September, which gives me more than 3 months to finish it. Here's the first draft of the list.

Emperor's Champion (140) - Accept any Challenge, no matter the odds.
5 Sword Brethren Terminators (265) - Tank Hunters, 2 Cyclone Missile Launchers.
5 Sword Brethren Terminators (255) - Tank Hunters, 2 Assault Cannons.
6 Initiates (117) - Plasma Gun, Lascannon.
Razorback (90) - Twin Linked Lascannon.
5 Initiates (101) - Plasma Gun, Lascannon.
Razorback (90) - Twin Linked Lascannon.
5 Initiates (101) - Plasma Gun, Lascannon.
Razorback (90) - Twin Linked Lascannon.
3 Land Speeders (210) - Heavy Bolter, Typhoon Missile Launcher.
2 Land Speeders (140) - Heavy Bolter, Typhoon Missile Launcher.
2 Land Speeders (150) - Multi-Melta, Heavy Flamer.

No doubt it's got some major flaws in it somewhere, but it should be OK to get painted (27 infantry and 10 vehicles).

On another note, I'm off out this evening for the recording of NWG Podcast 12 with Nigel, Jarvis and John. Please check us out on iTunes (search North Wexford Gamers).

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