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Monday, May 30, 2011

More painting

So here's some stuff I painted recently

Some High Elf Seaguard
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Black Templars Initiate
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Gorkamorka Grots
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Orc Blood Bowl - Black Orcs and Blitzers
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Saturday, May 28, 2011

A bit of a farce....

The Irresistable Farce team tournament returns on Sunday June 12th in the Maldron Hotel in Tallaght. Ken Chambers and Dave Leahy are running the event again. With 4 players per team, armies are to be chosen to 2000 points with restrictions the same as the ETC.

For a long time I was not sure if I could go, but I did tell Ken I'd submit him an army list. It turns out I can, so I'll show up on the day and if one of the teams are short a player I can step in. The only army I'll have ready is my Dark Elves. I'm bringing something less hardcore than usual and just having a bit of a laugh, if I end up on a team who want to win well tough on them.

I sent in the following list (don't care if anyone sees it beforehand) -

Supreme Sorceress (330) - Level 4 (Shadow), Talisman of Preservation, Earthing Rod.
Sorceress (160) - Level 2 (Death), Dispel Scroll.
Master (159) - Army Battle Standard Bearer. Great Weapon, Armour of Darkness, Dawnstone.
30 Warriors (225) - Shields, Full Command.
Assassin (146) - 2 Hand Weapons, Manbane, Rune of Khaine.
24 Warriors (183) - Shields, Full Command.
16 Crossbowmen (191) - Shields, Standard Bearer, Musician.
16 Crossbowmen (191) - Shields, Standard Bearer, Musician.
5 Harpies (55)
5 Harpies (55)
20 Black Guard (305) - Full Command, Banner of Eternal Flame.

Yep, no Cauldron, Pegasus character, Hydra or Shades. Might not even get to use it, but should be interesting. I'll post up a tournament report after the event.

Wednesday, May 25, 2011

Old news at this stage, but anyhow

As I'm sure all of you reading probably know by now, this week Games Workshop have announced the release of the new "Finecast" miniatures, while at the same time increasing prices across the new range.

Needless to say, this has caused significant nerdrage across the internet. While complaining about Games Workshop and price increases are nothing new to anyone who has been playing their games as long as I have, this is yet another example of Games Workshop's poor business decision making.

Another thing that has been changed is that Games Workshop have changed their trading terms - online retailers are now forbidden from selling outside of their own area. This is bad news for those gamers in many places where the exchange rate used by Games Workshop is very different from the actual exchange rates. I can understand the fury of these gamers, even though as an EU resident it doesn't affect me directly.

As is usual in this situation, the usual talk of boycotts, letter writing campaigns and system switching has occurred. Now, I'm not a massive fan of Games Workshop corporate or many of their business practices. I won't set foot in a Games Workshop retail store - I have no need to, as my FLGS, Gamer's World, has everything the Games Workshop store provides without the downsides of staff yelling in my face to buy the new releases. (I do understand that this is part of the requirements of the job for these guys, but I don't find the atmosphere enjoyable or welcoming - and neither would my 13 year old self have done either). I dislike the way they insult their customer's intelligence, the gradual dumbing down of standards and the focus on teenagers at the expense of everyone else.

So, will I be joining in the internet campaigns and boycotting their products? Well, no. Whatever their other flaws, I enjoy playing Games Workshop games. I like the vast majority of the figures. I have made many, many friends and had hours of enjoyment from playing games and painting figures. I won't be giving that up over a price increase. I won't be buying as much as I used to, but if I need to add something to my armies, I will.

Monday, May 16, 2011

Tales from the Painting Table - May 2011

One thing I really can't seem to do is to paint just one army at a time. It seems I get bored easily painting the same things over and over, so it usually seems I have all sorts of things on the go at any one time. Often this means I have lots of half painted and work in progress figures on the table at any one time. Some of these sit there for long periods of time before I go back to finish them off.

So I will now be posting a "Tales from the Painting Table" article once a month here. I intend to do so in the first week of every month (apart from this one, obviously). This will allow me to focus my attentions better and hopefully remind me to finish off those figures that have been sitting occupying space for too long.

The current WIP list looks something like this.

Warhammer : High Elves - 3 Lothern Sea Guard (Champion, Standard Bearer, Musician)
Warhammer 40,000 : Flesh Tearers - 8 Assault Marines (Sergeant w/Bolt Pistol & Power Fist, 2 w/Meltaguns, 5 w/Bolt Pistol & CCW)
Warhammer 40,000 : Black Templars - 5 Initiates (4 w/Bolt Pistol & CCW, 1 w/Boltgun), Rhino
Warmachine : Cygnar - Journeyman Warcaster, Charger Light Warjack
Warmachine : Protectorate of Menoth - Repenter Light Warjack
HORDES : Blindwater Congregation - Bloody Barnabus
Blood Bowl : Orcs - 2 Blitzers, 2 Black Orcs
Gorkamorka - Yoof w/Six-Shoota & Choppa, Grot w/Shoota, Grot w/Kannon

Saturday, May 7, 2011

A Role to Play - Part I

So I've recently been thinking about setting up a roleplaying campaign to DM. I've always had an interest in creating my own Fantasy world and enjoy writing and telling stories, so this seems like an excellent opportunity to do that and have a lot of fun at the same time.

My favourite system I've played is the previous edition of Warhammer Fantasy Roleplay (not the current version). I played quite a long campaign a couple of years back, the DM was Phil "redmanphill" Culleton and my fellow party members were "Handsome" Dave Leahy and Fergus "Short Shorts" Finch.

However, rather than running a campaign in the Warhammer World, I've decided to create my own world, while using the mechanics of WFRP. I've been inspired by a series of gaming articles posted on the Giant in the Playground website (best known as the home of popular webcomic The Order of the Stick). These articles are quite old and the series was never finished, I assume the popularity of the comic had something to do with that. Although written for Dungeons and Dragons, it's the hints and tips I'm interested in rather than the actual game mechanics the author used.

I haven't gone beyond general ideas right now, but at the moment I'm considering this -
The game will be set on a single isolated continent. Technology will be early medieval standard (so no crossbows or full plate armour and such). Climate will be quite cold, going from Arctic in the northern regions to a cool temperate in the south. However, the world is currently in a state of upheaval. Winters are getting longer and colder, harvests are starting to decrease and tensions are on the rise. Open war has not broken out, but the peasants and commoners are getting restless. The beasts and barbarian attacks are getting more common and violent.

I will need to modify many of the WFRP concepts (the places, races and career paths will need to change, as will the types of monster encountered. This will be a challenge, now to see if I'm up to it.

Sunday, May 1, 2011

Time for a change

As anyone who knows me should know, for the last couple of years most of my gaming time has been spent playing WHFB with my Dark Elf and Dwarf armies. However, at the moment I'm not very enthusiastic about the game. Maybe it's my dislike of some aspects of the 8th edition ruleset, or maybe I'm just suffering from WHFB burnout, I don't know. But anyway, I've decided it's time to give something different a go.

So I've decided to try out tournament 40K. As such, I'm working on a Flesh Tearers army (Codex : Blood Angels). I want to do a Descent of Angels list, so I've put together the following and started to play a few games with it. (Thanks to the DGG guys for letting me learn from them).

At the moment I'm using the following list :
Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius
Librarian (125) - Jump Pack. Blood Lance, Shield of Sanguinius
Chaplain (125) - Jump Pack.
Sanguinary Priest (95) - Jump Pack, Power Weapon, Meltabombs.
Sanguinary Priest (95) - Jump Pack, Lightning Claw, Meltabombs.
Honour Guard (230) - Jump Packs, 4 Meltaguns, Power Fist.
6 Death Company (250) - Jump Packs, Power Weapon, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.
10 Assault Marines (235) - 2 Meltaguns, Power Fist.

Playtesting has shown me that the Death Company with the Chaplain are an expensive liability against a competent player who will use their Rage USR to draw them out of position or into an assault with something they can't handle. They're decent at breaking face given the right opportunity but that just won't occur often enough. I plan to replace them with some Vanguard Veterans, who don't have the downside of rage. I'll probably kit them out with some Lightning Claws and a Power Fist.

As a final teaser, here's the paint scheme on the first two Assault Marines
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Look out for updates on how the army is getting on and hopefully I'll find a suitable event to bring them to soon.

Lenny.

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